
(10-10-2013, 02:12 PM)Magellan Wrote: I'm talking more about within the framework of the guild itself; characters not following the guidelines of the group/theme they are in, and not being held accountable ICly.
That's what's taking me so long to start looking for others to join my FC/LS for RP purposes. I'm trying to hammer out what's expected and the rules.
I think that's the biggest part is having a strong foundation and structure for the group to know what's expected and what's to be adhered to.
There's a blood elf guild on Wyrmrest over on WoW called Selama Ashalanore and a Forsaken one called Scythe of Sylvanas that, just looking over their websites, are very detailed and established as to what they expect from their members and what guidelines you would have to adhere to.
You can agree or disagree with them, of course, but then you know quite well if you'd fit in. I think more guilds should really lay out the details expected from a RP perspective.
(10-10-2013, 02:19 PM)Raccoon Wrote: I've just never seen a hero that's truly heroic, and the ones that play at it, I end up hating for doing things that you cannot begin to imagine as "good". Sparing a group that has just finished raping and murdering an entire village just so they can be taken to trial? Uh, no. But if you do execute them, oops, anti-hero.
Of course, if you want to play Silver/Golden age comic book heroes who only ever encounter the silly evils of those eras, I can see you avoiding such scenarios, but you're just not going to find it when everyone else is playing in the modern era. It's no longer a time when people believe or even really want to believe that everyone is inherently good.
Um...yeah, taking them in is exactly what sets the hero apart from the anti-hero. That's the difference between Batman vs Judge Dredd, plain and simple. That doesn't make the hero boring. Ignoring the impact, the struggle, and the overwhelming desire to butcher them is what would make them boring. Addressing those feelings is where the heroic character is interesting in that scenario; not their refusal to be a murderer themselves.
To me, it's more boring when the character does go all rage and kills them all off and then goes on about their business without a care. Nobody seems to want to delve into the impact all this murder and blood shed their characters are surrounded by has on them. Truthfully and realistically, a lot of the characters in games/stories/movies are likely pretty messed up in the head after everything they go through.
Marvel has long done a fantastic job of portraying heroes who aren't anti-hero and deal with moral gray, but their larger struggles are their own internal ones. Stark's a good guy, he's a hero archetype. He's also kind of an arrogant jerk and an alcoholic.

That's kind of a huge boon to playing any character well; dealing with their own personal struggles/demons with more difficulty than the external ones set before them.