Table Top RPG's - Printable Version +- Hydaelyn Role-Players (https://ffxiv-roleplayers.com/mybb18) +-- Forum: Off-Topic (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=42) +--- Forum: Off-Topic Discussion (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=14) +--- Thread: Table Top RPG's (/showthread.php?tid=15344) |
RE: Table Top RPG's - Verad - 02-24-2016 I play a lot of Fate by way of using it in the game itself. It's not my absolute favorite system, but I think it's a good fit for a narrative-heavy environment like freeform RP. I have owned a lot of tabletop systems and only played a fraction of them. Unknown Armies is probably the worst offender in this regard because I love the setting and think it's a great system with a better sanity mechanic than the vaunted CoC rules, but it's difficult to get a group going. Burning Wheel is another example, and I've used some of its character design principles in making RP characters since purchasing the system on a whim. I've played D&D in most of its early forms, starting with the BECMI set and working up through 5th. 4th and 5th are where I've spent the most time actually playing the game, as my high school years were spent playing Rifts, Legend of the Five Rings, and a smattering of White Wolf games. I liked 4th edition in spite of the many, many criticisms about it, and would play it again if I had an appropriate group. I used to have a group that was big on experimentation and homebrewing, so we played lots of one-shot indie games as well as classic systems like Traveller and CoC. The downside of this is that I've only rarely seen the end of a campaign because new things would take our interest before the old one was finished. To date, the Fate-14 plots and the D&D campaign I was in for the better part of a six months are the only ones that have concluded in recent memory. Right now I'm a bit at odds with the RPG industry, which seems to have divided along wanting to make short indie games and revitalizing the old-school dungeon crawl. There's also an emphasis on system without setting as part of a DIY-aesthetic that's been fine for the most part, but I'd like a good, weird setting that I'd never have thought of with the contents of my brain alone. That's driven me back to older games like Tekumel and Runequest, the latter in particular - Glorantha is fascinatingly weird, and I'm looking forward to the release of the new edition with system and setting merged together. RE: Table Top RPG's - Caspar - 02-24-2016 I really can go either way. If the framework of mechanics is balanced and easy to use, as well as supporting a variety of character concepts, I'm sort of okay with just using it as the game part of my RPG. A setting I came up with or brainstormed with friends can substitute decently. M&M was like that for me. At the same time though, there are games that have really fascinating settings and are so rich with lore that I'm willing to play in it even if the mechanics aren't appealing to me, or even go ignored. A lot of White Wolf games were like that for me, since their books were disorganized and I felt the mechanics didn't always reflect the feel they were going for (Exalted Mote attrition, though I've never been in that situation myself.) I really like RPGs from other countries that might reflect different styles of design or flavor. A German friend suggested The Dark Eye and I know little about it. I really am glad Tenra Bansho Zero got translated because the setting is outrageous; i hope to see their... Uh, Soba Western Terra translated too. L5R is a game that I want to play because, oddly enough, I played their CCG and liked it a lot before it got sold off, and learning about the setting and the strong factional loyalty interested me. RE: Table Top RPG's - Aden Dellebecque - 02-24-2016 For strictly tabletop I mostly play D&D, mashing together the best parts of 3.5, Pathfinder, and AE (favorite of a friend, personally I can take it or leave it). I've played just enough 4e to realize it wasn't for me, and only had the opportunity to dabble in 5e, though I enjoyed the simplicity of the system. Done a little bit of World of Darkness, Aeon, Exalted, BESM, Blue Rose, and my One True System, the system to end all systems, QAGS. I've also messed around with the homebrew Final Fantasy d6, been in a campaign of that for almost three years now playing a red mage. I'm probably forgetting something else I've played once. RE: Table Top RPG's - Yandros - 02-24-2016 (02-24-2016, 05:00 PM)Verad Wrote: "Unknown Armies is probably the worst offender in this regard because I love the setting and think it's a great system with a better sanity mechanic than the vaunted CoC rules, but it's difficult to get a group going." Oh man, how could I forget Unknown Armies!!  I love the game, and have actually gotten the chance to play it a couple of times.  It is a wonderful setting, and really changed how I view games as a whole.  Namely, the "broadly specific" concept that it does in regards to skills.  But also the sanity system is has, where you can become hardened against some things. RE: Table Top RPG's - Dogberry - 02-24-2016 I run a very Pacific Rim inspired Bright Future Cthulhutech game with friends every month. I play in a Star Wars game, too. I've played lots of Shadowrun, Warhammer 40K RPGs, Deadlands, D&D, and White Wolf. My next project is working on adapting Deadlands to a steampunk Japan setting, playing on the similarities between the Spaghetti Western and the Samurai movie genres. RE: Table Top RPG's - Jana - 02-24-2016 I got my intro to tabletop through a 3.5 campaign during college, we met every Sunday on IRC for about two years. I've also played Maid RPG (my first yandere character came from Maid) and, thanks to Verad, Fate-14. RE: Table Top RPG's - Caspar - 02-25-2016 (02-24-2016, 05:29 PM)Dogberry Wrote: I run a very Pacific Rim inspired Bright Future Cthulhutech game with friends every month. I play in a Star Wars game, too.That sounds like fun. Since I like both genres quite a bit. I really liked the idea of Terra the Gunslinger because of this. Since I heard it shared mechanics and setting with Tenra Bansho, I figured were I ever to somehow manage to find people who'd play it with me, they could carry their characters over to a Terra Campaign or, if they chose not to, I could use stuff their characters did or NPCs they met to influence the following campaign's plot. RE: Table Top RPG's - Roe Dad - 02-25-2016 And Im just over here playing Magic in the back alleys ![]() RE: Table Top RPG's - Sukaaretto Ueno - 02-25-2016 (02-24-2016, 02:36 AM)McBeef© Wrote:(02-23-2016, 06:30 PM)Sukaaretto Ueno Wrote: for a change of flavor: LIES. I NEVER SAID BEST MAID IS SUKA ANYWAYS. HOW DARE YOU RE: Table Top RPG's - Roe Dad - 02-25-2016 (02-25-2016, 08:47 PM)Sukaaretto Ueno Wrote:*watches the fight eating popcorn*(02-24-2016, 02:36 AM)McBeef© Wrote:(02-23-2016, 06:30 PM)Sukaaretto Ueno Wrote: for a change of flavor: RE: Table Top RPG's - 13uddy - 03-03-2016 I miss my old gaming group. We used to play a bunch of different games, ranging from D&D to Star Wars to various superhero RPGs and so on.  I rather miss the various Star Wars RPGs we used to play.  Overall, the mechanics were similar to other tabletop RPGs (we played both West End Games and Wizards of the Coast versions), but it was Star Wars.  For the majority of our games, I often played lesser known races (like those from novels, comics or video games), and I outright refused to play a Jedi.  Force powers were cool and all, but there is a smug satisfaction to be had when the rest of the group of Force Sensitives all get their backsides saved by a smuggler or medic. RE: Table Top RPG's - Dogberry - 03-03-2016 (02-25-2016, 08:05 PM)Lady Krist Wrote: And Im just over here playing Magic in the back alleys More like every table of every FLGS when we've scheduled a god damn Infinity tournament two god damn months ago we reserved four tables and I brought three boxes full of terrain and a custom Haqqislam board with a mosque that has a dome made from a hamster ball what the hell man If anyone's playing in the back alley, it's those Marvel Dice guys. RE: Table Top RPG's - Telluride - 03-03-2016 (03-03-2016, 01:16 PM)Dogberry Wrote:(02-25-2016, 08:05 PM)Lady Krist Wrote: And Im just over here playing Magic in the back alleys Oooh, the Old MTG vs. Miniatures Space Wars. Been there a LOT. Locally, it's been the Xwing miniatures game vs. Everything Else for space. And would I be too geeky if I said I was curious to see your Infinity stuff, DB? I have the rules for Infinity, and have seen it played, but never tried it myself, though I play... entirely too many other minis games. I am a terrain junkie. RE: Table Top RPG's - Roe Dad - 03-03-2016 (03-03-2016, 01:16 PM)Dogberry Wrote:Clearly this is where I play magic get your own alley.(02-25-2016, 08:05 PM)Lady Krist Wrote: And Im just over here playing Magic in the back alleys RE: Table Top RPG's - Dogberry - 03-03-2016 (03-03-2016, 01:25 PM)Telluride Wrote: Oooh, the Old MTG vs. Miniatures Space Wars. Been there a LOT. Locally, it's been the Xwing miniatures game vs. Everything Else for space. Not at all! We're all geeks here. I'll dig out my stuff and snap some pics when I get a chance, but most of my terrain was lost in the great de-cluttering of 2015. |