Aether: When is enough, enough? - Printable Version +- Hydaelyn Role-Players (https://ffxiv-roleplayers.com/mybb18) +-- Forum: Community (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=8) +--- Forum: RP Discussion (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=13) +--- Thread: Aether: When is enough, enough? (/showthread.php?tid=9151) Pages:
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RE: Aether: When is enough, enough? - Maril - 12-05-2014 I try to go by the whole "Just because you potentially could, doesn't mean you should" sort of way. When it comes to small scale things I tend to take more liberties with the loopholes in the lore (That being the complete greyzones of that something hints at something but then nothing is clearly saying for or against a certain thing) because they are elements that only affect my character and maybe one or two more. On top of that, I never mention what these things are oocly to anyone else but the people involved, cause I know they're on board with jumping through the chosen loophole. I'd never take liberties like that with anything major, like, you wouldn't find one of my characters inventing a new branch of magic on the grounds of that there isn't anything saying that one couldn't. Elements used in fights go in the same box. World changing stuff and things that affect a lot of people - That's not my job, that's the lore-dev teams job, and if I wanted to do it I would have to find some way to get them to mention it in the worlds lore/history/whatever. To me stuff like that comes closer to being a style choice. If someone wants to reason everything with Aether, then that's their take on things. It's just very unfortunate when people go out and say "My take is the only right way" instead of just accepting that it's a take that doesn't fall in with everyone's style. I think FC's should always be on the same page internally, but getting a whole community to agree on the same thing is never going to happen. Some people like to be freespirited and have pet dragons, and other people like myself like to not do things that don't seem right with the setting/lore (To the point where if I find out I fucked up I will retcon/change things about to un-fuck it.) So to me you can't reason everything with Aether, and there's a line somewhere. RE: Aether: When is enough, enough? - Oli! - 12-05-2014 Chugging a bunch of it in consumable form is implied to get you really high, so I'd say around that point you've probably had enou-- Oh. Oh that's not what you meant. Well. Personally, I feel there's a difference between taking something in the game-world that seems impossible and explaining it with a magical in-game force, and going, "oh, I need this hitherto-unknown Weird / Rare / Special Thing for X-Reason. Aether can make this thing a thing, right? Right." One is just coming up with an explanation for a thing that we don't know about. The other one smells more like taking a short-cut through provided information instead of trying to work with it. RE: Aether: When is enough, enough? - Kailia - 12-05-2014 Way I see it, everyone has a limited store of aether. Just like we all have a limited supply of blood. Loose too much blood and you go into shock, and can even die. And the conjurer quest line even touched on this. It is a shame then that the thaumaturge quest line completely ignored that, and instead says the main character uses their internal aether and have an over abundance of it to perform thaumaturge spells. So when it came time to choose, I chose the conjurer path when it came to fire, ice and lightning elements for my character. Relying on the elementals themselves to supply their aether with a little bit of my character's to perform the spells. And because ninja's ninjutsu has something from all six elements, I RP as well... basically a rogue that still utilizes elemental's magic. Also, when it comes to Aether, intaking too much aether, I take an FF7 approach. In FF7, when the character fell into the lifestream, he had a lifestream sickness. So my character doesn't ingest stuff that is aether enhanced, because of the inherent dangers of getting aether sickness. In fact, I believe one of the quests in the game even gave mention of aether sickness, I just can't for the life of me, remember which lol. Also when it comes to Aetheryte travel, one to two teleports is my character's IC limit per day. Most of the time she rides a mount, takes a ship or an airship to get where she needs to be. RE: Aether: When is enough, enough? - Gegenji - 12-05-2014 (12-05-2014, 10:22 AM)K'ailia Wrote: Also, when it comes to Aether, intaking too much aether, I take an FF7 approach. In FF7, when the character fell into the lifestream, he had a lifestream sickness. So my character doesn't ingest stuff that is aether enhanced, because of the inherent dangers of getting aether sickness. In fact, I believe one of the quests in the game even gave mention of aether sickness, I just can't for the life of me, remember which lol. I think you're referring to what the MC is mentioned of having at the very start of the MSQ, the "explanation" for why they're so woozy upon arrival. It gets touched on here and there as you progress through the story, culminating in the revelation that the MC had actually awakened to the Echo. Though, that also implies that normal aether sickness is a thing - unless it's all a cover-up used to protect the identity of Echo-users. ... Or you could be talking about an entirely different instance and I'm completely off track. Either or. RE: Aether: When is enough, enough? - Jazz Egi - 12-06-2014 (12-05-2014, 07:28 AM)Artigan Wrote: Bruh, why are you trying to explain the "Force" in some pseudo scientific fashion? If you could kill Jar Jar or Midichlorians which do you kill? I pick the latter. Jar Jar will get old and croak but nanomachines never die. RE: Aether: When is enough, enough? - Zyrusticae - 12-06-2014 (12-05-2014, 08:25 AM)Oli! Wrote: Chugging a bunch of it in consumable form is implied to get you really high, so I'd say around that point you've probably had enou--Well, evidently overdosing on aether is actually going to make you sick (assuming aether sickness is actually a thing and not something the guys made up to protect Echo users). And assuming that is true, then actually controlling a huge amount of aether requires some form of training and/or natural aptitude to avoid said sickness. I imagine it's at least partly related to one's own natural aether supply... if your supply is weak and you get invaded by a wave of foreign aether, you probably get extremely nauseous. A truly large surfeit of aether could probably put someone into a coma, FF7-style. It's... well, it's really a lot like your immune system fighting off foreign infections, isn't it? I mean... it's something to think about. It could all be a cover story! A white lie! Or it could actually be a thing... hmmm, that's a problem. Need more concrete information. Too much muddiness. Clarity is necessary when trying to come up with hard and fast rules and we don't have that right now... RE: Aether: When is enough, enough? - Inessa Hara - 12-06-2014 (12-05-2014, 07:28 AM)Artigan Wrote: Bruh, why are you trying to explain the "Force" in some pseudo scientific fashion?I can see the refrence in this actually. Aether (in FFXIV) and Mediclorians (or however its spelled in star wars) are basically part of the fundamental building blocks of not only all living things but also a vital part of living beings. By FFXIV standards though, Aether vary's between person to person. Some people are born with large natural inner reserves of Aether, allowing them to become things like mage's and wizard's while those born with a pitiful level of Aether often become warriors and swordsmen if not tradesman. Even then though, you would still need to go through 'hell training' in order to increase you're natural reserves. It's kinda like bodybuilding. You wont get strong from going to the gym once a month when you should go once a week. You get strong because you excersize you're Aether muscles every day. This translates over into the level system where as you level up and youre natural Aether reserves increase. So really, there are already plenty of limit's to Aether in game. It is not a handwave possible solution (unless everyone is okay with it) because even if you are born with a decent amount, you still need to train and excersize youre aether muscles to increase youre reserves. The same goes for melee fighting characters like warrior, monk and Dragoon, where you will probably have to go through 'hell training' to get very powerful. And even then, if you tried to aim to be the strongest you can be, it would take forever from a realism standpoint to become so intensely powerful. RE: Aether: When is enough, enough? - Oli! - 12-06-2014 (12-06-2014, 02:15 AM)Zyrusticae Wrote:(12-05-2014, 08:25 AM)Oli! Wrote: Chugging a bunch of it in consumable form is implied to get you really high, so I'd say around that point you've probably had enou--Well, evidently overdosing on aether is actually going to make you sick (assuming aether sickness is actually a thing and not something the guys made up to protect Echo users). And assuming that is true, then actually controlling a huge amount of aether requires some form of training and/or natural aptitude to avoid said sickness. BAD TRIP MAN BAD TRIP |