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SMN roleplay - throwing storylines out the window


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SMN roleplay - throwing storylines out the window
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LiadansWhisperv
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RE: SMN roleplay - throwing storylines out the window |
#16
08-02-2014, 03:42 AM
(08-02-2014, 02:31 AM)JFrombaugh Wrote: Okay, but just out of curiosity, which do you think would be more "realistically" possible? The storyline I've described, or someone being skilled in both Conjury and Thaumaturgy (leaving Jobs out of the equation)?

Having a background in both Conjury and Thaumaturgy might be helpful (tho it's probably good to remember that the two disciplines of magic don't work well together).  But it seems like Summoning is based on a similar -style- of magic to Arcanomancy, which would make having knowledge of Arcanomancy a real help to understanding the discipline.

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RE: SMN roleplay - throwing storylines out the window |
#17
08-03-2014, 02:06 PM
point of reference for the summoner quests:

level 35: Austerities of Earth
Level 45: Austerities of Wind

For each quest, there is a requirement that you beat the primal that it is associated with.

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