(03-10-2015, 08:41 AM)Steel Wolf Wrote: Yea, Holmgang is your only panic button and its useful depending on the situation. Â I think what Gegenji was advocating is that it can't or shouldn't be used the same way as Hallowed. Â :3
That's the gist of it, yes.
Hallowed straight up makes you take no damage for its duration. As such, you can be topped off and recover from damage from all sorts of situations before it fades. It's why it's so key for PLD group tanking - pull lots of mobs and just ignore the damage while your AoE hopefully bursts down a chunk of them before they can even get to your HP.
Holmgang, on the other hand, still has you taking damage. You just can't go below 1. It's great, as I said, for smaller groups and against bosses as a panic button, because you can be healed through the damage and hopefully back to a safe zone. In massive group pulls? You're going to stay low and then melt once it drops unless something like Benediction or Lustrate is used, I've seen it happen.
It has its uses, but it is not Hallowed Ground. When dealing with larger groups, I'd recommend Convalescence+Bloodbath and trying to help your healer with overcoming the damage through self-healing Overpowers. And any other damage reducing cooldowns you have. Don't rely on Holmgang alone to save you.
(03-10-2015, 08:46 AM)Ice Cream Sandwich Wrote: So it is an "Ohshitohshitohshit" button than a panic button or even something to help mitigate damage. I would guess that HG would have a lower CD than Holm's 3minute one if it could pass off as a Defensive CD? Or did the point fly over my head again?
Hallowed Ground actually has a longer cooldown, so I rarely use it in my usual defensive-buff rotations (420 seconds, aka 7 minutes - had to look it up, haha), saving it for if the healer's napping on the job or something else really bad happens. You can use it along with Sentinel and them, but I tend to just stick to Rampart and Foresight as my PLD cooldowns for the most part. I'm actually so used to the defensive buff cooldowns at the ready that my own WAR tanking suffers from it - and the fact I'm TERRIBLE at TP management, which I think is the biggest part of playing a WAR well.
... Can't really maintain enmity if you don't have the TP to do it.