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linkshell interest guage - repeatable content as IC canon...


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linkshell interest guage - repeatable content as IC canon...
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Spiritual Machinev
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RE: linkshell interest guage - repeatable content as IC canon... |
#16
07-02-2013, 09:45 PM
This sounds like something I and others have done in MMOs before, where we pretty much  presume one of a number of roleplay-friendly scenarios:
1.) We're mercenaries who are clearing out certain parts of a dungeon so that bigger groups can get a foothold and go after the big boss. (We sorta ignore the fact that we killed the big boss at the end.)

2.) It's a dungeon that never gets "conquered" in-story, so much as the enemies that are causing trouble inside of it are driven back. Eventually they re-group, build up their numbers, and become a problem again. Then we go back.

3.) The dungeon or quest might be able to be considered a common or recurring regional problem and the tasks we're completing/enemies we're defeating aren't part of the actual dungeon or quest, but a similar one. It's kinda like option two.

4.) The story/expansion/patch has moved past the dungeon, and in the lore the big boss is dead. We go back into the dungeon to hunt for treasure or to help local authorities finish off the rest of the minions inhabiting the place.

It never seemed too hard to run most dungeons IC before. Is it more difficult in FFXIV because of how dungeons work?

In any case, I totally support this idea, and I would consider joining just to run content with a bunch of dungeon-delving adventurers or something.
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RE: linkshell interest guage - repeatable content as IC canon... |
#17
07-02-2013, 10:14 PM
(07-02-2013, 09:14 PM)ArmachiA Wrote: I have a question, I have a question!

Does this mean if you talk to other people who aren't in your linkshell it will mean you will act like to beat so and so dungeon? What about end game? If you end up doing Bahamut, would you run around saying you were the group that beat Bahamut?

Thanks for asking! The quick answer is no.
Longer answer is that everyone chooses to treat dungeons and content differently, and it would be very taboo to force our ideas onto an entire server of roleplayers.

I'd mentioned that the group would function as a secret society of sorts for the purpose of further working to keep from stepping on the toes of other roleplayers. Outside of the linkshell, we don't talk about what we do, about repeating the dungeons. It ties into the idea I'd been toying with (that I didn't really go into too well in the first post), but that I'll explain now!

In a nutshell, I was thinking that dungeons would be treated as literally repeating. As in, for some unknown reason, when certain individuals return to certain locations, the exact event is repeating. I think the Echo got me sort of going in weird speculations, and a group trying to figure out why these little loops keep occuring for them would be interesting.

That said, however, I want to hear the feedback from those interested. I'm not dead set on the idea, and would also be very happy to have a linkshell following some of the previous suggestions/methods listed before.
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RE: linkshell interest guage - repeatable content as IC canon... |
#18
07-02-2013, 10:40 PM
(07-02-2013, 10:14 PM)Imsey Wrote: I'd mentioned that the group would function as a secret society of sorts for the purpose of further working to keep from stepping on the toes of other roleplayers.  Outside of the linkshell, we don't talk about what we do, about repeating the dungeons.  It ties into the idea I'd been toying with (that I didn't really go into too well in the first post), but that I'll explain now!

In a nutshell, I was thinking that dungeons would be treated as literally repeating.  As in, for some unknown reason, when certain individuals return to certain locations, the exact event is repeating.  I think the Echo got me sort of going in weird speculations, and a group trying to figure out why these little loops keep occuring for them would be interesting.

That's a pretty cool idea. I like it. No suggestions, sadly.

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RE: linkshell interest guage - repeatable content as IC canon... |
#19
07-02-2013, 10:49 PM
(This post was last modified: 07-02-2013, 10:51 PM by Aysun.)
Another reason we utilized in repeating things like primals was an easy one: the damn things just kept getting re-summoned by the beast tribes. We hoped that everytime we took one down it would be like a thorn in the beast tribes' side that the would have to re-summon them.

As for the dungeons and such that were repeatable.. that was more of a treasure-hunting/exploration type situation. The big beastie at the end was always the same, so obviously we never managed to kill it, and it was ready for another fight if we ran into it again.

Just ideas if anyone else needs any for how you can handle some content in game.

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RE: linkshell interest guage - repeatable content as IC canon... |
#20
07-02-2013, 11:45 PM
(This post was last modified: 07-02-2013, 11:47 PM by FreelanceWizard.)
All of the dungeon repeating RP concepts so far are awesome. *hands out cookies*

Show Content
Oh, and also... (ARR story spoiler)
...the primal hook works in 2.0 too. In fact, the main storyline quest more or less comes right out and says that's a big problem to which a real, final solution needs to be found.

Another that's worked for me in the past is that some external group sends the PCs on a mission into the dungeon to retrieve some item or accomplish some goal, such as defeating some monster that's taken up residence inside (the big boss, naturally Smile ). This has a nice added bonus of giving characters that don't know each other an IC reason to meet up at the dungeon entrance -- they were all sent there independently by the same agency and told to look for each other. Hilarity ensues.

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RE: linkshell interest guage - repeatable content as IC canon... |
#21
07-02-2013, 11:54 PM
(07-02-2013, 11:45 PM)FreelanceWizard Wrote: All of the dungeon repeating RP concepts so far are awesome. *hands out cookies*

Show Content
Oh, and also... (ARR story spoiler)
...the primal hook works in 2.0 too. In fact, the main storyline quest more or less comes right out and says that's a big problem to which a real, final solution needs to be found.


Another that's worked for me in the past is that some external group sends the PCs on a mission into the dungeon to retrieve some item or accomplish some goal, such as defeating some monster that's taken up residence inside (the big boss, naturally Smile ). This has a nice added bonus of giving characters that don't know each other an IC reason to meet up at the dungeon entrance -- they were all sent there independently by the same agency and told to look for each other. Hilarity ensues.

Hah. XD I like that!

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RE: linkshell interest guage - repeatable content as IC canon... |
#22
07-03-2013, 12:19 AM
(07-02-2013, 11:45 PM)FreelanceWizard Wrote: Another that's worked for me in the past is that some external group sends the PCs on a mission into the dungeon to retrieve some item or accomplish some goal, such as defeating some monster that's taken up residence inside (the big boss, naturally Smile ). This has a nice added bonus of giving characters that don't know each other an IC reason to meet up at the dungeon entrance -- they were all sent there independently by the same agency and told to look for each other. Hilarity ensues.

Hahaha, nice!

There are a lot of great ideas here, I wonder if we can't find a way to use multiple ones. Some ideas may suit some dungeons better than others possibly (I'll have to look into that).

But I really need to work on the linkshell post!

Oh... and name suggestions would be nice... because I will likely leave us with something stupid like the Repetition Society (well ok not THAT bad, but help please!) Blush
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RE: linkshell interest guage - repeatable content as IC canon... |
#23
07-03-2013, 01:04 AM
(07-02-2013, 11:45 PM)FreelanceWizard Wrote: Another that's worked for me in the past is that some external group sends the PCs on a mission into the dungeon to retrieve some item or accomplish some goal, such as defeating some monster that's taken up residence inside (the big boss, naturally Smile ). This has a nice added bonus of giving characters that don't know each other an IC reason to meet up at the dungeon entrance -- they were all sent there independently by the same agency and told to look for each other. Hilarity ensues.

Love the idea. That's awesome and I can definitely see where the hilarity would come in. I can already see some fun events in the future (if everything comes together, of course).

As far as names go... I would normally go with something Latin, but Latin holds no meaning in Eorzea. Mayhaps something to do with insanity? It'd be a clever use of the definition of "insanity" (doing the same thing over and over, expecting a different result), though that would only be clever and amusing OOCly. Hm... I will have to think on this.

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RE: linkshell interest guage - repeatable content as IC canon... |
#24
07-03-2013, 01:20 AM
If you're going for a particular organization...

Recursion Institute?
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RE: linkshell interest guage - repeatable content as IC canon... |
#25
07-03-2013, 09:12 AM
I definitely do plan to create this shell.  It's just a matter of finding the wording and nailing down the nature of it.

I'd like this to be more of an organic group, less of a massive organization and more a band of characters who 1: enjoy exploring ( both the world in general and dungeons), and 2: have noticed the strangely repetetive nature of these places.

I don't want to shove my idea down everyone's throats but if people are willing I'd like to work with the dungeons actually seeming to literally repeat (though having some runs where other similar groups have popped up instead could add to the mystery).  That's not to say we can't have runs either where perhaps a couple of mysterious figures tell us that 'hey, if you go here at this time, you'll experience an adventure'.  Might be fun to even have a sort of off screen character tugging us around.

But no matter what, I want this linkshell more focused on experiencing content with your character, and less on large story set ups.  So maybe I'm overthinking it a bit.

Hmmm, both those suggestions help on the naming.  Sometimes I think it's the hardest part.
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RE: linkshell interest guage - repeatable content as IC canon... |
#26
07-03-2013, 02:49 PM
(This post was last modified: 07-03-2013, 02:51 PM by Averis.)
I think the idea of playing dungeons and end-game content IC is interesting. I really never got that deep into end-game type RP before. It would be nice to know how all LS's handle this kind of aspect of the game. So props for making this something you planned into the LS from the start.
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RE: linkshell interest guage - repeatable content as IC canon... |
#27
07-04-2013, 02:03 AM
My character's a wanderer/explorer/nosey person, so I'm definitely interested. I'm a kind of slow leveller, though...
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RE: linkshell interest guage - repeatable content as IC canon... |
#28
07-04-2013, 07:10 AM
Thanks Averis!

Slow leveling is fine. Not looking to make a high pressure linkshell, so move at your own pace.  I'll need to get some levels too.
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