This sounds like something I and others have done in MMOs before, where we pretty much  presume one of a number of roleplay-friendly scenarios:
1.) We're mercenaries who are clearing out certain parts of a dungeon so that bigger groups can get a foothold and go after the big boss. (We sorta ignore the fact that we killed the big boss at the end.)
2.) It's a dungeon that never gets "conquered" in-story, so much as the enemies that are causing trouble inside of it are driven back. Eventually they re-group, build up their numbers, and become a problem again. Then we go back.
3.) The dungeon or quest might be able to be considered a common or recurring regional problem and the tasks we're completing/enemies we're defeating aren't part of the actual dungeon or quest, but a similar one. It's kinda like option two.
4.) The story/expansion/patch has moved past the dungeon, and in the lore the big boss is dead. We go back into the dungeon to hunt for treasure or to help local authorities finish off the rest of the minions inhabiting the place.
It never seemed too hard to run most dungeons IC before. Is it more difficult in FFXIV because of how dungeons work?
In any case, I totally support this idea, and I would consider joining just to run content with a bunch of dungeon-delving adventurers or something.
1.) We're mercenaries who are clearing out certain parts of a dungeon so that bigger groups can get a foothold and go after the big boss. (We sorta ignore the fact that we killed the big boss at the end.)
2.) It's a dungeon that never gets "conquered" in-story, so much as the enemies that are causing trouble inside of it are driven back. Eventually they re-group, build up their numbers, and become a problem again. Then we go back.
3.) The dungeon or quest might be able to be considered a common or recurring regional problem and the tasks we're completing/enemies we're defeating aren't part of the actual dungeon or quest, but a similar one. It's kinda like option two.
4.) The story/expansion/patch has moved past the dungeon, and in the lore the big boss is dead. We go back into the dungeon to hunt for treasure or to help local authorities finish off the rest of the minions inhabiting the place.
It never seemed too hard to run most dungeons IC before. Is it more difficult in FFXIV because of how dungeons work?
In any case, I totally support this idea, and I would consider joining just to run content with a bunch of dungeon-delving adventurers or something.