The other day, I noticed something strange when I was in party with a friend, and I was killing Aldgoats for skins. Some of my kills made it so my party member got skins instead of me. He wasn't even doing anything either. It seems the loot distribution is on a roll system that doesn't account for contribution.
This seemed bad at first, but it got me thinking. What if a full party went to a place and continued to wipe out a group of baddies for their drops? If the distribution is random then perhaps the mass quantities of enemies that can be killed quickly by a party could make up for the random distribution, and make it so everyone got a good amount of the drops they wanted in a timely manner.
Has anyone ever tried this? If so, how did it go?
If no one has tried this, does anyone think it would be a viable option?
This seemed bad at first, but it got me thinking. What if a full party went to a place and continued to wipe out a group of baddies for their drops? If the distribution is random then perhaps the mass quantities of enemies that can be killed quickly by a party could make up for the random distribution, and make it so everyone got a good amount of the drops they wanted in a timely manner.
Has anyone ever tried this? If so, how did it go?
If no one has tried this, does anyone think it would be a viable option?