
Lot's of news today it seems~ It's kind of snuck in there, but the patch release date is the 27th.
Quote:Letter from the Producer, LV (03/13/2014)
Hello again, to all of you FFXIVers out there! It feels like it's been ages since I've put my virtual pen to paper, and I couldn't bear going another day without delivering my fifty-fifth Letter from the Producer.
We hit the ground running in January, sparing no effort to put the XIV in 2014, and it's as if we're preparing for launch all over again. I haven't had time to run the Binding Coil for two whole weeks now, and a full set of Allagan gear continues to elude me.
But enough about me, let's talk about what's going on with FFXIV. I'm sure many of you were happy to see the game made available via Steam on February 18, and with the Japanese release of the PlayStation®4 on February 22, we also began beta testing for the PlayStation®4 version of FFXIV. Looking to the near future, we're preparing for Game Developers Conference 2014 in San Francisco, the F.A.T.E. in Sapporo event where we'll be broadcasting the next LIVE letter, and last but certainly not least, the upcoming release of Patch 2.2 - Through the Maelstrom.
Before I continue, I'd like to take a moment and thank everyone who participated in the first phase of the PlayStation®4 version beta test. We received an incredible amount of valuable feedback, particularly regarding key issues with resolution and UI size. The team is working hard to reflect as much of your input as we can, and we look forward to even wider participation in the second phase set to commence on April 4. Players looking to use their existing characters on the PS4 are sure to find plenty to enjoy.
To revisit an important subject, I realize that since patch 2.16, a number of Worlds on certain data centers have encountered problems with extremely high server loads, requiring frequent maintenances to improve stability. The server team continues to devote every effort to improving server stability and concurrency, in preparation for the future implementation of individual player housing. These server improvements will be implemented with patch 2.2, and we ask for your patience as we continue to address these issues.
Speaking of patch 2.2, I've just about finished my final checks, and the team is putting the finishing touches on the many new features being added with this update. As a matter of fact, I'd like to show you one of those new systems right now─glamours. By using a glamour prism, you can project the look of one piece of gear onto another, allowing you to freely change your appearance without affecting your stats...
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