~Previous OOC Thread can be found here~
~Previous IC Thread can be found here~
~Current IC Thread can be found here~
~Current Turns!~
~CURRENT EVENT POST~
~DRAMATIS PERSONAE~
Welcome to Starsfall, Once Again!
Starsfall is a plot centered around the advent of a savage tribe of miqo'te - the Falling Stars - and their powerful and ambitious Nunh.
Located in a cruel and barren tundra which the story has placed north of the Shroud, east of Coerthas, and in the lee of Xelphatol, these isolated and xenophobic tribals have kept to themselves for thousands of years, mercilessly slaying any who enter their lands. Disinterest in a land both clearly resourceless and aether-starved (for Eorzea) on the part of the outside world has helped ensure this insulation. The majority of the Falling Stars' interactions are with the Ixal to their east and north, and the rare hapless traveller.
Now, however, this isolation is ending. The latest Nunh holds more interest in the Outside than is healthy, and has already shown himself willing to kill for what he wants... and where he goes, his fanatic tribe follows in step.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Days pass, sennights and moons, and what was once a furious blaze ebbs, burns low, until naught but ashes remain. Yet ashes may be stirred, sparks rising once more, catching... and once more burning bright. Consuming. The drive for glory is not so easily constrained, ambition unveiled once again...
ACT III: Fanning Sparks
Scene I: Missing Purrsons
a) Where Goes The Neighborhood? (Friday, February 3rd, 2017, 9 pm CST)
Several moons ago, twoscore tribal miqo'te were given a home in the Goblet, bought and paid for by registered Adventurers. At first there was concern, as rumors abounded (everything from warmongering to cannibalism) about their parent tribe, and yet they have proven to be as close to ideal neighbors as one could hope for. Now, something seems to be amiss, as none of them have been seen to enter or leave in over a sennight. The Goblet Housing Committee requires Adventurers to investigate.
"They pay their bri- erm, dues on time, keep the lawn clean and, incredibly for miqo'te, have yet to generate a single noise complaint. They are perfect tenants, it would be a shame if their house was demolished for inactivity. What if some hooligans claimed the spot? No good, no good at all."
1. Khunbish Adarkim
2. Nihka Mioni
3. Zaphir Zurlac
4. (Zanzan Yanzan) Enju Abbagliato
b) The Pride Of The Golden Prints Sept (Saturday, February 4th, 2017, 2 pm CST)
Ul'dah has many districts, rich and poor (especially poor) and in the latter are known to lurk any number of squatters and ne'er-do-wells... and, of course, street gangs. One has, in the past year, made itself known for its restrained yet very efficient brutality in enforcing its territory; the so-called Golden Prints Sept. Consternation, then, to find a leveplate posted which would direct Adventurers there. Confusion, that the leve seems to originate from the gang itself!
"Fell and efficacious investigators and initiators of violence are required most expeditiously at the lieu and location described above, there to offer services including but not limited to the above-mentioned, and the below-mentioned as well, to wit, knowledge of Ul'dah's byways, spyways, roundabouts and irritatingly obtuse underworld. Please do not carry raw meat or wear offensive and/or alluring perfumes. -U"
1. X'cinna Ares
2. Jana Ridah
3. Marian Greyashe
4. L'rinhi Kett
c) When The Cat's Away, The Birds Will Prey (Tuesday, February 7th, 2017, 9 pm CST)
Two days north of the border of the North Shroud and the tundra of southern Xelphatol sits Camp Glorious, a recently-established trading post between the savage Falling Stars Sept and the rest of the world. Uneasy peace has been the order of things for almost half a year. Now, X'indro, the Southern Warlord, comes with a task for willing Adventurers.
"The Nunh does like to take long journeys... and this one is longer than most. Our feathered friends to the east begin to grow excitable, in his absence. It's taken them some time... and I have other things to worry about, quite aside from not being responsible for our Eastern border. Might I entice some of your hunters to follow in your Warrior of Light's footsteps, and make the birdies squawk a little? Bring me back something nice~ It will keep our relationship sweet, and earn our good graces besides."
1. S'imba Tia
2. Virara Wakuwa
3. Khira Lhizahla
4. Enju Abbagliato
Reserve List
1. Arblis Ellhis
2. Orrin Halgren ©
With the introduction of Fate-14 2.0 revision, I will be moving over to the revised system. Updates to character sheets shouldn’t be hard and I can help with those.
Additionally, I will be adopting the “turn†system that Verad is using for Merchant, Marine. A full explanation will follow.
[/list]
This system was taken from Verad, who himself adapted it from a different system. I like how it has been working for him so much that I’m going to start using it myself!.
Current Turns for Starsfall: 30
~Previous IC Thread can be found here~
~Current IC Thread can be found here~
~Current Turns!~
~CURRENT EVENT POST~
~DRAMATIS PERSONAE~
Welcome to Starsfall, Once Again!
Starsfall is a plot centered around the advent of a savage tribe of miqo'te - the Falling Stars - and their powerful and ambitious Nunh.
Located in a cruel and barren tundra which the story has placed north of the Shroud, east of Coerthas, and in the lee of Xelphatol, these isolated and xenophobic tribals have kept to themselves for thousands of years, mercilessly slaying any who enter their lands. Disinterest in a land both clearly resourceless and aether-starved (for Eorzea) on the part of the outside world has helped ensure this insulation. The majority of the Falling Stars' interactions are with the Ixal to their east and north, and the rare hapless traveller.
Now, however, this isolation is ending. The latest Nunh holds more interest in the Outside than is healthy, and has already shown himself willing to kill for what he wants... and where he goes, his fanatic tribe follows in step.
Days pass, sennights and moons, and what was once a furious blaze ebbs, burns low, until naught but ashes remain. Yet ashes may be stirred, sparks rising once more, catching... and once more burning bright. Consuming. The drive for glory is not so easily constrained, ambition unveiled once again...
ACT III: Fanning Sparks
Scene I: Missing Purrsons
a) Where Goes The Neighborhood? (Friday, February 3rd, 2017, 9 pm CST)
Several moons ago, twoscore tribal miqo'te were given a home in the Goblet, bought and paid for by registered Adventurers. At first there was concern, as rumors abounded (everything from warmongering to cannibalism) about their parent tribe, and yet they have proven to be as close to ideal neighbors as one could hope for. Now, something seems to be amiss, as none of them have been seen to enter or leave in over a sennight. The Goblet Housing Committee requires Adventurers to investigate.
"They pay their bri- erm, dues on time, keep the lawn clean and, incredibly for miqo'te, have yet to generate a single noise complaint. They are perfect tenants, it would be a shame if their house was demolished for inactivity. What if some hooligans claimed the spot? No good, no good at all."
1. Khunbish Adarkim
2. Nihka Mioni
3. Zaphir Zurlac
4. (Zanzan Yanzan) Enju Abbagliato
b) The Pride Of The Golden Prints Sept (Saturday, February 4th, 2017, 2 pm CST)
Ul'dah has many districts, rich and poor (especially poor) and in the latter are known to lurk any number of squatters and ne'er-do-wells... and, of course, street gangs. One has, in the past year, made itself known for its restrained yet very efficient brutality in enforcing its territory; the so-called Golden Prints Sept. Consternation, then, to find a leveplate posted which would direct Adventurers there. Confusion, that the leve seems to originate from the gang itself!
"Fell and efficacious investigators and initiators of violence are required most expeditiously at the lieu and location described above, there to offer services including but not limited to the above-mentioned, and the below-mentioned as well, to wit, knowledge of Ul'dah's byways, spyways, roundabouts and irritatingly obtuse underworld. Please do not carry raw meat or wear offensive and/or alluring perfumes. -U"
1. X'cinna Ares
2. Jana Ridah
3. Marian Greyashe
4. L'rinhi Kett
c) When The Cat's Away, The Birds Will Prey (Tuesday, February 7th, 2017, 9 pm CST)
Two days north of the border of the North Shroud and the tundra of southern Xelphatol sits Camp Glorious, a recently-established trading post between the savage Falling Stars Sept and the rest of the world. Uneasy peace has been the order of things for almost half a year. Now, X'indro, the Southern Warlord, comes with a task for willing Adventurers.
"The Nunh does like to take long journeys... and this one is longer than most. Our feathered friends to the east begin to grow excitable, in his absence. It's taken them some time... and I have other things to worry about, quite aside from not being responsible for our Eastern border. Might I entice some of your hunters to follow in your Warrior of Light's footsteps, and make the birdies squawk a little? Bring me back something nice~ It will keep our relationship sweet, and earn our good graces besides."
1. S'imba Tia
2. Virara Wakuwa
3. Khira Lhizahla
4. Enju Abbagliato
Reserve List
1. Arblis Ellhis
2. Orrin Halgren ©
Important notes regarding Starsfall:
With the introduction of Fate-14 2.0 revision, I will be moving over to the revised system. Updates to character sheets shouldn’t be hard and I can help with those.
Additionally, I will be adopting the “turn†system that Verad is using for Merchant, Marine. A full explanation will follow.
[/list]
Story Aspects:
Like all aspects, Story Aspects can be used via a FP by anyone, even those not responsible for its creation.Aspect TBD: TBD
Turn System:
This system was taken from Verad, who himself adapted it from a different system. I like how it has been working for him so much that I’m going to start using it myself!.
Current Turns for Starsfall: 30