(07-31-2014, 11:06 PM)Kellach Woods Wrote: Also STR grants you some mitigation (italicized because it's minor) in augmenting parry in addition to your damage.
It does, however Parry is ultimately the most worthless stat ever. It's nice to have if you're main tanking, however it's incredibly unreliable compared to blocking, and it's our only means of raw damage mitigation outside of dodging, compared to Paladins blocking, dodging, and parrying.
Basically, any hit that is going to actually hurt you has to be pre-emptively covered via actual CDs and (over)healing. You can't ever rely on parry to save you from huge hits, as quite simply put there's no guarantee it will proc. That being said, it mitigates chip damage at best over time, and in most cases going with stats like Det and Crit will better benefit a Warrior if you have good healers and know how to manage your cooldowns properly.
There's been huge debates on the usefulness of parry for some time, and unless you're main tanking Coil 2, it's just one of those stats that doesn't really have any viable use in most content, as it's benefits are minimal at best. Beyond this, parry from strength is actually based on percentages hard capped at certain STR thresholds.
So, let's say you have 200 STR. Using that as a rough example. Let's say it puts you at 20% base parry. 240 STR, however, puts you at 21% base parry. Any points of strength between 200 and 240 will do literally nothing for your parry. It won't increase at all until after you've breached the 240 hard cap, which will then roll your natural parry chance over to the next percentage.
Of course, this really has no point in the grand scheme of things, as you'll just naturally get raw parry from your STR and it is what it is, as you mentioned. Just thought I'd touch on it for the sake of touching on it. :>