
Incoming lore on why this is so gosh darn confusing and WHY YOU SHOULD NEVER RETCON SE DAGNABBIT.
In 1.0, Conjury had control over ALL six elements. Lightning, Fire, Earth, Ice, Water, and Wind in that order as according to Essences & Permutations - A Treatise of the Six Elements.
Why?
Because Elementals exist for all six elements, Conjurers had to be able to commune/manipulate all six elements as well.
So where's the retcon?
When SE started developing lore for The War of the Magi and the early 5th Umbral/Astral Eras, they stated an early form of Thaumaturgy was the first form of magick and its ability to manipulate fire without tinder which allowed Man to survive the Great Ice Age. Woopsies.
So in the revamp in 1.18 they divide the elements under Conjury's control and CHANGE CONJURY INTO A HEALING CLASS OMGZ. They then award Thaumaturgy (a class which had never had ANY control of elemental magic) Lightning, Fire, and Ice. For no real lore reason. The lore behind Conjury and Thaumaturgy did not change to accommodate this elemental respec until 2.0. Which is why 2.0 Conjurers suddenly and inexplicably only have control over three elements, despite being able to communicate with all six. Also why Thaumaturges Lore completely got deleted from 2.0 and the Coco brothers are now teaching you basically Black Magic.
Which is where we get this misconception:
Thaumaturges are actually deeply invested and connected to their Citystate and it's practices. The Arrzaneth Ossuary and the Milvaneth Sacrarium are deeply rooted religious centers for Ul'dah. But beyond that, Thaumaturges offer a wide variety of services to the denizens of Ul'dah. They write all Ul'dahn laws. They perform all funeral rites, including physical and religious preparations for a person's travel into the next realm. Thaumaturges also carry out Last Wills and Testaments - even should they exact vengeance upon another.
There's a great deal of fortune and wealth to be made as a Thaumaturge and devotee to Nald'thal, which is how Dewlala the Director of the Milvaneth Sacrarium became one of the Syndicate. Whether that be from extorting money from the religious and wealthy or by "reclaiming" items belonging to the deceased.
But to even become a Thaumaturge in the first place, you have to devote yourself to the teachings of Nald'thal and do massive amounts of reading and study on the subject of life and death. So much so that it is said that a skilled and studied thaumaturge can actually return someone from dead and glean their deepest secrets - if only for a few moments.
Anyways, TL;DR-
I'm of the opinion that it's completely okay for a Conjurer to have control over all six elements - as honestly, it makes absolutely no lore sense for them not to have. Considering absolutely no lore has been put forward as to why Conjurers no longer have control over Lightning, Fire, and Ice and why suddenly a dynamic must exist between one class having three and the other having three others, I say feel free to continue to abide by 1.0 lore. I mean especially if your character was a Conjurer pre-Calamity. Perhaps the way Conjury is taught has changed in the last five years (makes sense) but if your character pre-dates the Calamity they would've been taught or at least started learning the 1.0 way of things.
In 1.0, Conjury had control over ALL six elements. Lightning, Fire, Earth, Ice, Water, and Wind in that order as according to Essences & Permutations - A Treatise of the Six Elements.
Why?
Because Elementals exist for all six elements, Conjurers had to be able to commune/manipulate all six elements as well.
So where's the retcon?
When SE started developing lore for The War of the Magi and the early 5th Umbral/Astral Eras, they stated an early form of Thaumaturgy was the first form of magick and its ability to manipulate fire without tinder which allowed Man to survive the Great Ice Age. Woopsies.
So in the revamp in 1.18 they divide the elements under Conjury's control and CHANGE CONJURY INTO A HEALING CLASS OMGZ. They then award Thaumaturgy (a class which had never had ANY control of elemental magic) Lightning, Fire, and Ice. For no real lore reason. The lore behind Conjury and Thaumaturgy did not change to accommodate this elemental respec until 2.0. Which is why 2.0 Conjurers suddenly and inexplicably only have control over three elements, despite being able to communicate with all six. Also why Thaumaturges Lore completely got deleted from 2.0 and the Coco brothers are now teaching you basically Black Magic.
Which is where we get this misconception:
(08-08-2014, 06:49 PM)JFrombaugh Wrote: I got the impression that Thaumaturges were far more "on their own side" than their City State's. Prior to unlocking BLM's story, the whole "religious" side of Thaumaturgy seemed to be far more shoved to the background in the story compared to Conjurer - whereas Conjurer and Arcanist focus around directly serving your City State in some way, Thaumaturge's storyline centered more around your individual training, and felt a lot more like the type of magical art that a typical adventurer would learn for their own purposes, one who may or may not be interested in actually praying or being in service to Thal, unlike the Conjurers who have to develop trust with the elementals.
Thaumaturges are actually deeply invested and connected to their Citystate and it's practices. The Arrzaneth Ossuary and the Milvaneth Sacrarium are deeply rooted religious centers for Ul'dah. But beyond that, Thaumaturges offer a wide variety of services to the denizens of Ul'dah. They write all Ul'dahn laws. They perform all funeral rites, including physical and religious preparations for a person's travel into the next realm. Thaumaturges also carry out Last Wills and Testaments - even should they exact vengeance upon another.
There's a great deal of fortune and wealth to be made as a Thaumaturge and devotee to Nald'thal, which is how Dewlala the Director of the Milvaneth Sacrarium became one of the Syndicate. Whether that be from extorting money from the religious and wealthy or by "reclaiming" items belonging to the deceased.
But to even become a Thaumaturge in the first place, you have to devote yourself to the teachings of Nald'thal and do massive amounts of reading and study on the subject of life and death. So much so that it is said that a skilled and studied thaumaturge can actually return someone from dead and glean their deepest secrets - if only for a few moments.
Anyways, TL;DR-
I'm of the opinion that it's completely okay for a Conjurer to have control over all six elements - as honestly, it makes absolutely no lore sense for them not to have. Considering absolutely no lore has been put forward as to why Conjurers no longer have control over Lightning, Fire, and Ice and why suddenly a dynamic must exist between one class having three and the other having three others, I say feel free to continue to abide by 1.0 lore. I mean especially if your character was a Conjurer pre-Calamity. Perhaps the way Conjury is taught has changed in the last five years (makes sense) but if your character pre-dates the Calamity they would've been taught or at least started learning the 1.0 way of things.