(10-05-2014, 07:26 PM)Tiergan Wrote:(10-05-2014, 07:08 PM)Verad Wrote: Here's what I've been using:
FF-14-Fate
Rules subject to revision at present but some people seem to like it okay.
This is *really* neat because it takes into account all of the usual stuff people actually do in game. Â I am gonna have to pick your brain for more clarification on how this all works for future events. Â
Though, I will admit that my goal in borrowing and tweaking Faolan's system was to create something simple enough where people would be able to engage or attack one another without a GM/DM present 100% of the time. Â I feel like a larger, much more dense character sheet makes that harder, even if it does a much more satisfying job taking into account every aspect of our characters.
The character sheets tend to be fairly simple, as evidenced here. It definitely requires a GM/DM, however, in order to give players Fate Points and mess around with their Aspects. I'm sure with some digging it would be possible to go without and rely on player negotiation, but that's something for another revision.
Your RP system as it is reminds me of Greg Stolze's A Dirty World. It also relies on balanced, opposing stats in which the growth of one inhibits the other. This version, however, does not have alternative Health Points; rather, the stats themselves are the health points. Points in one stat can slide to another based on in-game actions, and the complete emptying of a stat could result in some kind of emotional or physical trauma.  I think it's a pretty awesome system, and I keep trying to remind myself to transcribe the One-Roll Crime system from it to this RPC, so you might want to give it a look for ideas.
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Current Fate-14 Storyline:Â Merchant, Marine
Current Fate-14 Storyline:Â Merchant, Marine