(10-05-2014, 10:28 PM)Zyrusticae Wrote: I mean, this is fairly useful for a number of situations but doesn't take experience or relative strength into account whatsoever.
What if I swapped out Mutability --- Fortitude for Magic --- Physical. Slots 1-5 symbolizes your level of experience in addition to your level of defense magic or melee.
5 - You are a master of a particular art of magic or war / Highest level of defense against magic/melee
4 - You are highly skilled or extremely experienced
3 - You are competent
2 - You are learning to hone your craft.
1 - You are a novice. / Lowest level of defense against magic/melee.
Players are not required to spend all points and can spend UP TO 6 points in Magic or Physical. This means you can dump 5 in one attribute, but there will always be 1 in the other. (Just so that you're not totally incapable of defending yourself against a specific type of attack, unless you feel like it suits your character.)
Combat would be replaced by you using your Magic or Phyiscal stat to determine rolls.
The one thing I'm torn about is whether having 5 in Magic would mean you get 5 separate 1d20 rolls that each have their own individual chance of success or failure or if 5d20 should just all get added together.
If the former, it means that someone with 5 Magic would essentially get 4 free hits against someone with 1 Magic.
If the latter, it means someone with 5 Magic could roll ABYSMALLY and have a '5', which would then get beaten by someone with 1 Magic rolling a 6. It would also mean I'd basically give everyone 3 health because I have seen how long Grindstone Tournaments fights run. <_<