If we're tossing out different system ideas...
As a totally different approach, you can view these conflicts as a way for people to exert narrative control in a story. Characters that are more naturally suited to be dominant in a situation need their players to exert less influence on the narrative to succeed, while characters whose success would be unexpected need more narrative influence to succeed. To make that sentence more concrete, when the warrior fights the barmaid, it takes less narrative influence and justification for the warrior to win the fight -- but sometimes the barmaid wins because that's where the story needs to go. However, for the barmaid to win, there has to be a lot more narrative influence behind her.
To that end, one system I've been kicking around uses tokens, not dice, and has people describe their characters in one sentence...
As a totally different approach, you can view these conflicts as a way for people to exert narrative control in a story. Characters that are more naturally suited to be dominant in a situation need their players to exert less influence on the narrative to succeed, while characters whose success would be unexpected need more narrative influence to succeed. To make that sentence more concrete, when the warrior fights the barmaid, it takes less narrative influence and justification for the warrior to win the fight -- but sometimes the barmaid wins because that's where the story needs to go. However, for the barmaid to win, there has to be a lot more narrative influence behind her.
To that end, one system I've been kicking around uses tokens, not dice, and has people describe their characters in one sentence...
The Freelance Wizard
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))