My argument against a dragoon's jump is that there's a point where they're taking a vertical leap. It's unrealistic to assume that the person being jumped at will just stay in one place. The person moves to the side, so what then? The Dragoon already made the attack--they've already committed to the jump. They can't just change directions in air, unless they can somehow fly or something. This is where "Dragoons fight dragons" comes into play. The dragon is a large, slow creature. They either lead their target or they strike while it's on the ground and can't move quickly. The powerful, downward fall would be enough to pierce the dragon's skin and cause a great deal of damage with their spear. It's the whole point of their attacks, and it's why there's a ton of dragons in Coerthas (you know, with the dragoons). It's also kind of why they are named dragoons.Â
The game description itself states: “Of all the things that are symbolic of the nation of Ishgard, few are more recognized than the dragoon. Born amidst the timeless conflict between men and dragons, these lance-wielding knights have developed an aerial style of combat, that they might better pierce the scaled hides of their mortal foes."
Everything else has already pretty much been stated and clarified =)
The game description itself states: “Of all the things that are symbolic of the nation of Ishgard, few are more recognized than the dragoon. Born amidst the timeless conflict between men and dragons, these lance-wielding knights have developed an aerial style of combat, that they might better pierce the scaled hides of their mortal foes."
Everything else has already pretty much been stated and clarified =)