(12-04-2014, 04:48 AM)Val Wrote: Â They can't just change directions in air, unless they can somehow fly or something.ÂWhile I don't really see the point of a dragoon jumping to attack a lalafell pugilist or something, I'm not gonna outright stop someone from emoting it. They just better be damn well prepared for the pugilist to end up evading it.
Also, on the topic of changing direction mid air, isn't that what the little wings on the Gaebolg (and replicas) are for? Not that I expect all dragoons to have that sort of thing, but the mechanism IS available for a slight change of direction if the player is reasonable and creative enough. I admit I eyerolled when I read the thing on Gaebolg, and I eyerolled when I saw someone I used to roleplay with use it. But that's just me.
That said, there are a few jumps that I would allow against my character in combat based on what I've seen so far, and fights I've enjoyed. There was an opponent who did a spineshatter dive and described it as a concussive impact -- so that when he missed, the concussion still affected poor Berrod. The other jump he used was EVASIVE (though I joked about his character being animation locked and getting hit anyway) -- he used his jump to AVOID being hit with something and I got a kick out of it. Things like that -- stretch the fantasy creative muscles without going overboard with SUPAR ULTRAR abilities. Sure! Do your high speed aerial thing, but make it work, give it openings, believable advantages and effects...leave it so that the opponent can take it, work with it and build on the mutual narrative of battle.
BUUUUT, that applies to more than just Dragoons though.