I'm getting the feeling that the topic of the thread is less on deriding Dragoons for jumping or saying that those who play Dragoons are bad and should feel bad, and moving towards trying to put together their own reasonings for how the Jump is done to fill our own need to have things explained. Not to yell at Dragoons for "DOIN' IT WRONG" but as to fluff our own person head-canon on how it works.
So far, I've seen straight training, tapping into aether, and possibly even outside augments to explain the jump up. I've presented the throwing yourself option for the coming down, but other options have included creating a aetheric "bounce pad" to rebound off of. There's been questions of accuracy, of exactly when a Dragoon "obtains" their ability to do the Jump and so on.
So I'm thinking it's less punishing and more questioning so we could muse upon the answers and maybe put together an explanation that could be considered lore-appropriate. Of course, just because we come up with one hardly means that our solution is the end-all, be-all or that SE won't provide their own explanation later (or just leave it nebulous!). I was able to come up with the Whelp-squire idea for the learning aspect of things, so I'm rather happy with the result.
Basically, it's less saying how a Dragoon CAN'T Jump like they do mechanically in an RP situation, but to try and come up with clever explanations on how they COULD.
Keep to the positives, be creative, have fun!
So far, I've seen straight training, tapping into aether, and possibly even outside augments to explain the jump up. I've presented the throwing yourself option for the coming down, but other options have included creating a aetheric "bounce pad" to rebound off of. There's been questions of accuracy, of exactly when a Dragoon "obtains" their ability to do the Jump and so on.
So I'm thinking it's less punishing and more questioning so we could muse upon the answers and maybe put together an explanation that could be considered lore-appropriate. Of course, just because we come up with one hardly means that our solution is the end-all, be-all or that SE won't provide their own explanation later (or just leave it nebulous!). I was able to come up with the Whelp-squire idea for the learning aspect of things, so I'm rather happy with the result.
Basically, it's less saying how a Dragoon CAN'T Jump like they do mechanically in an RP situation, but to try and come up with clever explanations on how they COULD.
Keep to the positives, be creative, have fun!