(12-04-2014, 08:02 PM)Yssen Wrote: You are still arguing that DRGs deserve a stigma when others do not.
Pretty sure I'm not, and I really don't think others are either. They're just trying to figure out how Jump works from a lore-appropriate RP standpoint, and how some Dragoon players often Mary Sue. Mary Sues, however, can exist in any of the classes. For me personally, I'm saying a Dragoon's jump should be treated as any other violent action in an RP situation and treated as such. Don't say you instantly hit, don't flip out if someone describes trying to dodge it, and don't treat it as a be-all end-all attack.
I will argue one other point with you, though. In RP terms, I find it hard for a Jump to be "instant." Yes, it's that way in game for a mechanical standpoint and keep the DRG player involved. It'd be boring to hit the Jump button, then have to wait the prerequisite time it would take to do the jump, so concessions are made in-game. It taking at least some time has been established in all older Final Fantasies that have Dragoons - FF4, FF5, and FFT being the most notable - and I would figure that applying a similar approach to the RP usage of it would be courteous, if nothing else. Mostly to allow for your opponent to have a chance to react and have a hand in the joint storytelling of the combat.
Ignoring that and making it instant strays into "You're already dead" territory that I feel detracts from the RP experience.