(12-04-2014, 08:44 PM)Boo the Hamster Wrote: Since this is brought up, I feel I should 'jump' into this conversation. There's always a rule to combat RP I felt is necessary, and that is 'Use the tools you have when they make sense.' Whether that's abilities stated in the game or otherwise is up to the player and what they are meant to do.
Jump in particular is something I was at odds with. I honestly can't say whether it is 'okay' to use it against regular targets. It's just, why do that against a skilled fighter when you could just keep them at a far distance with the lance-tip? The only practical thing I can see is possibly combining Elusive Jump into a strike, or doing something along those lines.
Although to say that 'Jump should always hit, no matter what' is hyperbole, while 'Jump should always miss against smaller targets' isn't entirely accurate. Using it is fine, but it needs to make sense on /why/ it would hit, and unfortunately, that's up to the opponent (or the dice) whether that hits or not. It is never the user's decision for the most part.
Pretty much all of this. As I said, I'm fine with Dragoons using it. That's never been questioned. There is, however, a time and a place, and just blindly jumping at things isn't going to necessarily work in their favor. Can they jump off from something and drop down on unsuspecting, smaller foe? Yeah, sure. Better yet, they could be intelligent and get the enemy to look toward a source of light (the sun or something) and leap into the air to momentarily blind them. There's ways to go about it. Jumping for the sake of being able to do so isn't one of them--not if you're hoping to actually down an enemy.