(12-17-2014, 04:41 PM)A Wrote: So we were doing Brayflox normal, and the entire dungeon I had been really gently and kindly (if I may say so myself) reminding folks in general to avoid breaking sleeps if they can, as well as attack what the tank is attacking.
This reminds me. No offense to you, but I hate it when casters put mobs to sleep in XIV. Hate. With a passion that cannot be put into words.
The only reason to put something to sleep is to alleviate pressure on the healer. In most instances (read: dungeons), that should be absolutely unnecessary. If the healer needs less incoming damage on the tank, then either the tank is undergeared or unskilled, the healer is undergeared or unskilled, or both.
No, the "well, if the healer has to heal less then they can DPS more so you get through the pull sooner" argument holds no water in the case of Sleep, because with Sleep you cannot reapply DoTs without waking the mob, you cannot AoE the slept mobs, you have no choice but to focus-fire down the mobs that AREN'T asleep. Trust me when I say that outgoing damage from the weaponskills and DoTs of a tank and two DPS on the entire pull is going to outweight the damage the healer can put out on a single mob. Sleep doesn't speed runs along, IT SLOWS THEM DOWN. Which makes sense, because - again - the entire point is to alleviate pressure on the healer.
Are there edge cases? Yes. See the second boss (the drake) of Brayflox Normal. You sleep the boss until you've killed the add. I'm sure there are other edge cases, most of which I can't remember at the moment and many more I'm sure that I'm not even aware exist.
THAT SAID, MAGES. PLEASE. FOR THE LOVE OF ALL THAT IS GOOD AND HOLY. QUIT SLEEPING THINGS.
EDIT: Not to mention that every cast of Sleep is a cast that could have gone towards DPS. Goddamnit.