
(12-19-2014, 09:15 AM)Kellach Woods Wrote:(12-19-2014, 08:52 AM)Warren Castille Wrote: YOU'VE GOT A CONQUEROR, YOU'VE GOT OVERPOWER, WTF IS THE PROBLEMAll right. I will tell you WTF IS THE PROBLEM because apparently nobody tanks as warrior here. It's not in threat gen, but rather just how much of an afterthought WAR tanking actually is when it comes to design.
Overpower : Great tool, costs 130 TP, can be mashed, does not grant wrath stacks.
Steel Cyclone : GREATEST TOOL, better in every way than Overpower, costs 5 Wrath stacks
In short, if you're AoE tanking, you have to do single target until you get a chance to Steel Cyclone if your Infuriate is down or spam Overpower, where you will never see a Steel Cyclone again.
The problem is that since you're doing single target, you're not hitting the fuckers on the side. Who are the problem since they'll rush off to the squishies doing AoE burn or healing like mad (or better yet, overhealing.) If you're doing Overpower over and over again, you run out of TP (and NINs don't goad because fuck you that's why) and can't keep them up.
Either that or I blow at threat gen, which is a MUCH HIGHER POSSIBILITY.
On the trash packs in ST, though (specifically the first floor and the second floor) spiking hate is more important than having something to do with your GCDs. With 15 DPS no one should even be approaching hate threshholds if you open hard and TP will be back before you move to a boss. You've also got Flash for a not-token amount of threat if you bottom out and things aren't quite dead yet.
There are more effective ways to establish threat than Steel Cyclone when you get so much breathing room between trash and bosses.
Clarifying edit: I've only been talking about ST trash for the purposes of this discussion. One or two Overpowers is typical for dungeons and the like.