
Right, so, T'rahnu is a character template I use in pretty much every game that has character creation. She's kind of my test for how powerful that character creation is.
She's always short but well-built, with more muscle mass and definition than you'd expect from a woman, with an androgynous build, short-cropped hair, and the same yellow-tan+black hair+brown eyes color combination. Unsurprisingly, it is REALLY HARD to find games that actually let me recreate her accurately (muscle slider in particular is shockingly absent for reasons that are beyond me). Most games seem to focus on idealized women so making a completely androgynous one is basically impossible.
Her personality, on the other hand, varies depending on the game world and what I feel is appropriate at the time. Her Aion incarnation, for example, is a super-hardassed centuries old warrior (which, contrasted with her appearance, makes her stand out quite a bit IMO). Her EVE incarnation is a suave high-class businesswoman. Her PSO2 incarnation is basically a hot-blooded superheroine. And her FFXIV incarnation is that of a skilled and multi-talented but lonely wanderer who maintains a facade of cheerfulness wherever she goes.
There's a number of games that I've played where I don't make her at all, because the options simply aren't there. In that case I fall back to one of my other recurring character templates, Aiza, who is also sort of a test in terms of mixing the cute factor with the creepy factor, which again is something only so many games can manage.
She's always short but well-built, with more muscle mass and definition than you'd expect from a woman, with an androgynous build, short-cropped hair, and the same yellow-tan+black hair+brown eyes color combination. Unsurprisingly, it is REALLY HARD to find games that actually let me recreate her accurately (muscle slider in particular is shockingly absent for reasons that are beyond me). Most games seem to focus on idealized women so making a completely androgynous one is basically impossible.
Her personality, on the other hand, varies depending on the game world and what I feel is appropriate at the time. Her Aion incarnation, for example, is a super-hardassed centuries old warrior (which, contrasted with her appearance, makes her stand out quite a bit IMO). Her EVE incarnation is a suave high-class businesswoman. Her PSO2 incarnation is basically a hot-blooded superheroine. And her FFXIV incarnation is that of a skilled and multi-talented but lonely wanderer who maintains a facade of cheerfulness wherever she goes.
There's a number of games that I've played where I don't make her at all, because the options simply aren't there. In that case I fall back to one of my other recurring character templates, Aiza, who is also sort of a test in terms of mixing the cute factor with the creepy factor, which again is something only so many games can manage.