
(01-12-2015, 05:36 PM)Melkire Wrote:(01-12-2015, 05:26 PM)Nako Wrote: However, please for the love of god tell me that you agree with healers before you start whether or not to do a speedrun?
My biggest vent is when I am not really in a mood for a speedrun, just taking it at a basic pace for various reasons,and I get yelled at, and even kicked from groups, because I didn't want to speedrun certain content.
If it's not an Expert Roulette dungeon (read: the latest three to be released), I ask. Maybe I'm in Low Level and the healer is new. Maybe they rolled a new dungeon and this is their first time in ______ (my favorite is Pharos, ewwwwww). I DEFINITELY ask for Brayflox HM river pull, since with the right party composition you can save a lot of time but with a subpar healer you can wipe hard; I never ask for mass-pulling the goblin gliders, I just inform the healer of what to expect, then charge in balls-to-the-wall with Bloodbath+Vengeance.
If we're in an Expert Roulette dungeon, odds are everyone is there to get their daily poetics bonus out of the way. They don't really want to be in there, running a dungeon for the umpteenth time. Most healers who queue for these are geared for them, as well, and are usually familiar enough with the content. So no, in these instances I don't ask, I just give the healer enough time to Stoneskin and Protect, and then we're off to long-pulling. If we wipe on a long pull, upon return I default to pulling one pack at a time.
tl;dr: if I'm in there for Expert bonus, you're likely in there for Expert bonus, and if this ain't the first week or two of new dungeons, then we've both most likely been here before, so you know what's coming, and you probably don't want to be here, so brothers and sisters I am speedrunning this bitch until we wipe.
...I'm guilty ofpre-judging the group when I queue as a tank. If the healer has anything less than 5k HP in a current expert, they don't get speedrun. Same for if I don't see a party make-up that works well for big pulls. ...nobody appreciates a double MNK speedrun. There is no such thing in a PUG.Â
And if a DPS decides to pull ahead, they can tank their mobs. I've not going to fight for enmity if they've decided I'm too slow. I'd rather take an extra 2-3 minutes and not have to wipe and run back repeatedly.Â
As a healer? Come at me bro. I'd like to see them die unless the DPS can't do their part.