(01-18-2015, 01:55 PM)Chicken Nugger Wrote: Why does SE hate new players? I don't get it. Why the flying fuck am I always supposed to tank for toxic dps bitches who probably don't keep an eye on the aggro markers on the side of the screen?
This is actually one of my biggest problems with the DF. I understand that SE's intention is that higher level players will help new players by mixing them together in content, but unfortunately it very rarely seems to work that way, especially with new tanks or new healers.
And I think a large portion of the problem is every time SE removes a previous tier of Tomestone progression, they essentially make it more difficult for players behind the curve to catch up to those above it. They had a good idea putting the Antique drops into the new dungeons as a way to obtain the old Mythology gear, but let's be honest, if you're a new player who actually needs that gear, you can't feasibly run those new expert dungeons to get it. Good idea, just not properly executed in my opinion. The next gear in your progression always seems to be locked in the dungeon just beyond your IL.
Again, it's not much of a problem if you're an undergeared DPS (unless your party still insists on big pulls) but it just becomes immediately apparent when it's a new tank or new healer. I don't really know how to fix the problem but keep chugging away and trying to gear up is best I can say. Eventually you'll get to a point where your WAR will be blowing your party away on enmity and sometimes damage. In the meantime, I enjoyed your pink armored Manderville in the QS last night.