
(01-22-2015, 05:12 PM)Faye Wrote: I don't have a thread on hand for this (though I'm sure there is one somewhere), but linkshells. Why can we only join eight? I understand wanting to put a cap on the amount we can join, but why a number as random as eight? Why not a sensible ten? I'd certainly appreciate the extra two slots.
This I could possibly answer with a silly explanation.
They could be storing linkshell selection with a trivially small amount of information capped at 8 options, like a byte.
Looking through the log dump files, there are some weird control characters, which are all a single byte, which holds up to 8 bits. Assuming they're using this to define text in the chatbox, they'd have to increase it to two-character selection, making the new max 16, and doubling the information to show that. They could cite it'd increase server load, require more data per character, and require a new UI that they don't have the resources to accommodate for.Â
...or they could be doing it because 8 is still quite a lot. Especially when FC, say, shout, emotes, etc all can be shown too.