I'm a heavy RPer, and loremonger, but even I don't believe in letting the in-game classes - or really ANY game mechanic - decide your roleplaying or story. This IS a video game, which means it will have mechanisms in play that do not seamlessly bleed over into a believable narrative. Even games that try to do this usually just muck it up more and break immersion such as everyone being able to teleport or having magic-power items that enable them to teleport, etc etc.
Basically, when in doubt, go for realism/believability.
From my experience, some people choose to RP the job guilds as things their characters are apart of: they RP being a member of the Marauder's guild and then also the Archer's guild and knowing some magic from the Thauamturges guild... Others don't: they respect and adhere to the world-lore, of course, but they use it to paint realistic and believable equivalents (i.e. just because you use an axe doesn't mean you're a "Marauder" and a member of the Marauder's guild as if they own and patent all axe-ownership and axe-usage in the entire world).Â
Fortunately this game's crafting professions ARE in fact classes in game so you can get away with playing a blacksmith because it's an actual profession that you can select. Tinkerer...that depends on the definition you are using. If you're using the pop-culture video game defintion of tinkerer then you're talking about machinery, and there isn't an in-game equivalent of that so you'll want to find one of the other jobs that has the closest "appearance."Â
Most RPers won't hold you to your in-game class/job.
Basically, when in doubt, go for realism/believability.
From my experience, some people choose to RP the job guilds as things their characters are apart of: they RP being a member of the Marauder's guild and then also the Archer's guild and knowing some magic from the Thauamturges guild... Others don't: they respect and adhere to the world-lore, of course, but they use it to paint realistic and believable equivalents (i.e. just because you use an axe doesn't mean you're a "Marauder" and a member of the Marauder's guild as if they own and patent all axe-ownership and axe-usage in the entire world).Â
Fortunately this game's crafting professions ARE in fact classes in game so you can get away with playing a blacksmith because it's an actual profession that you can select. Tinkerer...that depends on the definition you are using. If you're using the pop-culture video game defintion of tinkerer then you're talking about machinery, and there isn't an in-game equivalent of that so you'll want to find one of the other jobs that has the closest "appearance."Â
Most RPers won't hold you to your in-game class/job.