(01-29-2015, 03:52 PM)Gegenji Wrote:Yeah, that's why the aggro fighting is so incredibly disruptive.(01-29-2015, 03:49 PM)Caspar Wrote: I think it depends on encounter. Some battles MT is incredibly easy as you ignore most mechanics and just focus on staying alive. Other fights it has some illusory level of "prestige" because the player feels confident that it is harder and thus an indication of greater skill.
I don't really get that though. As a perpetual melee player, all I see is tanks arguing over aggro, turning the boss around and walking it from place to place, ruining my gcds and positionals.
Most of that unnecessary movement is wrought from tanks feuding over who is top enmity dog, though. As I mentioned, I've had bosses ripped off me while I'm trying to position them because "NO ME I DO IT" and either they just tank them where they nabbed them until I take it back to put it into place...
... or they move them to where I was moving them anyway, and then I get aggro back just through my normal rotations. When I have the boss, I tend to try to keep that sucker still and only move if mechanics call for it (the Eye's two zones, any sort of AoE "DODGE THIS" effect). Not having a boss running around or spinning like a top is to everyone's benefit.
There used to be another effect, which was tanks not knowing how to tank with positionals or space to dodge close AoE in mind, from back when Bard was overpowered. Nowadays this is less common, but I still get tanks who aren't as aware of not turning the monster, or fighting over aggro because they figure it doesn't matter where its aoes are put or where its back is facing, because bards can go anywhere.
I might be bitter though. It was not easy getting into a party for primal clears back then on Hyp, not when you were monk.
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AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.
AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.




