I come with Lore! Lots of it!
Necromancy is a canon thing in Eorzea, but it is more commonly referred to as... Thaumaturgy. According to several NPCs over the years, ancient Thaumaturgy was once (and still is to a select few) capable of returning the dead from Thal's realm. By ancient Thaumaturgy, I specifically refer to the time of Belah'dia, whose magi left over from the 5th Astral Era were still renowned for their gifts. A favored practice of Belah'dia was animating inanimate objects to use as their armies, but this also included fallen soldiers.
After Belah'dia came Ul'dah and Sil'dih, twin cities belonging to twin brothers. For years, these cities coexisted competitively yet harmoniously. Until, roughly 400 years ago, when a devastating drought struck the desert. Ul'dah attacked Sil'dih for their water resources. Even after uniting their people to defend against Ul'dah, Sil'dih's forces were poorly matched against the might of Ul'dah. So the Thaumaturges of Sil'dih devised a last ditch effort to secure victory. They zombified their fallen soldiers like the Belah'dians of eld and sought to sick them upon Ul'dah. However, the result was disastrous. The zombies turned on the Sil'dihns and Ul'dah sealed the city off, trapping both the living and the dead within like a tomb.
At least... that's how history writes it. We later learned that the zombification was a devise of Ul'dahn alchemical making. While the Sil'dihns may or may not have attempted to raise their fallen soldiers, Ul'dah was content in unleashing their agent upon the still-living Sil'dihns, causing them to necrose.
This is why Thanalan is covered in zombies. They are the remains of long dead Sil'dihns and even Belah'dians who were resurrected using ancient Thaumaturgy or Ul'dah's alchemical concoction, known as The Trader's Spurn.
Moving past the horrors of Sil'dih, in more recent times (15 years ago) the former High Priest Mumuepo of the Order of Nald'thal also admits to possessing the power to raise the dead back to the living. In the 1.0 Ul'dahn MSQ, we are introduced to the story of Minfilia's father, Warburton, a double agent working for Garlemald and the Ala Mhigan Resistance. After his untimely demise at the hands of his partner Corguevais, his Ul'dahn handlers Niellefresne and F'lhaminn consort with Mumuepo in an attempt to temporarily restore life to Warburton and glean what secret information he had against Garlemald. (At the time he was returning with information on Garlemald's impending attack.) However, before the rite could be completed, Niellefresne was murdered by a Garlean agent, possibly Warburton (who may or may not actually be dead).
As for ghosts and revenants and the like, these are souls who are bound to this realm and their soul remains long after their aether has returned to the lifestream. This also applies to Tempered people who are slain. The Tempering process binds them to this realm and even in death, they are trapped here.
Haukke Manor! Arguably not necromancy and more along the lines of this is what happens when you deal with the Void. Lady Amandine, in her crazed attempt at remaining beautiful as she aged, began bathing in the blood of her virgin maidservants. However, no amount of man-made solutions would counteract the scars that were inflicted upon her during the Calamity. So she turned to the Void and offered up her body and those of all she'd slain.
Edda's storyline with Avere is a fun one. Most certainly an attempt at Necromancy, although a very butchered one because Avere's head was severed from his body... meaning he had no body to return life to. Just a head. This is where Edda began sifting through the crypt of Tam-Tara in search of the perfect host for her husband to be. Now the only two sure-fire methods we know of to raise the dead are Thaumaturgy and Alchemy. Edda's approach doesn't truly seem to match either one, but could be a mixture of both, or of some Void-depraved method, given the state of Avere's head...
Eorzea's preferred method is burial, although I seem to recall some mention of cremation somewhere? Couldn't find where though, so might just be in my head. Anyways! Burials! In Ul'dah the Order of Nald'thal (the THM's Guild) is responsible for performing the burial rites on all Ul'dahn citizens and sometimes those beyond. There's a 1.0 THM quest where you visit Limsa Lominsa attempting to sell graves. Yes, you heard right. Ultimately, it ends up being a marginal success, although most of Lominsans prefer to be buried at sea. Anyroad, after the massive death toll of the Calamity, Ul'dah's crypts are overflowing and most all dead people are now being buried in Drybone's Lichyard instead.
Now, it is heavily implied throughout 1.0 that leaving a dead body is a pretty bad thing and may result in revenants or ghouls taking over the form, such as Bockman who was sited earlier in the thread. However, this does not seem to happen all the time, so it may just be a rare occurance. Either way... bury your dead - just to be safe.
Hope this helps! ^^
__________________
WEEEEEE ANOTHER EDIT FOLKS!
So I knew I'd seen cremation somewhere, so I went looking. Sure enough!
So, cremation canon. And if we combine that quote with this one:
Well, I think we have a more full picture of what eventually happened to Avere's head. Well... that and the notes strewn around Tam-Tara tell us the head starts talking to her. Pretty sad and creepy! Check it out!
OHHHH ALSO! If you want to add on a whole other layer of emotional trauma to that whole storyline. The REASON Liavinne doesn't like Edda, is because SHE loved Avere! Avere was hittin' it with both women! /dramabomb.
Liavinne's Confession Part 1
Liavinne's Confession Part 2
Necromancy is a canon thing in Eorzea, but it is more commonly referred to as... Thaumaturgy. According to several NPCs over the years, ancient Thaumaturgy was once (and still is to a select few) capable of returning the dead from Thal's realm. By ancient Thaumaturgy, I specifically refer to the time of Belah'dia, whose magi left over from the 5th Astral Era were still renowned for their gifts. A favored practice of Belah'dia was animating inanimate objects to use as their armies, but this also included fallen soldiers.
After Belah'dia came Ul'dah and Sil'dih, twin cities belonging to twin brothers. For years, these cities coexisted competitively yet harmoniously. Until, roughly 400 years ago, when a devastating drought struck the desert. Ul'dah attacked Sil'dih for their water resources. Even after uniting their people to defend against Ul'dah, Sil'dih's forces were poorly matched against the might of Ul'dah. So the Thaumaturges of Sil'dih devised a last ditch effort to secure victory. They zombified their fallen soldiers like the Belah'dians of eld and sought to sick them upon Ul'dah. However, the result was disastrous. The zombies turned on the Sil'dihns and Ul'dah sealed the city off, trapping both the living and the dead within like a tomb.
At least... that's how history writes it. We later learned that the zombification was a devise of Ul'dahn alchemical making. While the Sil'dihns may or may not have attempted to raise their fallen soldiers, Ul'dah was content in unleashing their agent upon the still-living Sil'dihns, causing them to necrose.
This is why Thanalan is covered in zombies. They are the remains of long dead Sil'dihns and even Belah'dians who were resurrected using ancient Thaumaturgy or Ul'dah's alchemical concoction, known as The Trader's Spurn.
Moving past the horrors of Sil'dih, in more recent times (15 years ago) the former High Priest Mumuepo of the Order of Nald'thal also admits to possessing the power to raise the dead back to the living. In the 1.0 Ul'dahn MSQ, we are introduced to the story of Minfilia's father, Warburton, a double agent working for Garlemald and the Ala Mhigan Resistance. After his untimely demise at the hands of his partner Corguevais, his Ul'dahn handlers Niellefresne and F'lhaminn consort with Mumuepo in an attempt to temporarily restore life to Warburton and glean what secret information he had against Garlemald. (At the time he was returning with information on Garlemald's impending attack.) However, before the rite could be completed, Niellefresne was murdered by a Garlean agent, possibly Warburton (who may or may not actually be dead).
As for ghosts and revenants and the like, these are souls who are bound to this realm and their soul remains long after their aether has returned to the lifestream. This also applies to Tempered people who are slain. The Tempering process binds them to this realm and even in death, they are trapped here.
Haukke Manor! Arguably not necromancy and more along the lines of this is what happens when you deal with the Void. Lady Amandine, in her crazed attempt at remaining beautiful as she aged, began bathing in the blood of her virgin maidservants. However, no amount of man-made solutions would counteract the scars that were inflicted upon her during the Calamity. So she turned to the Void and offered up her body and those of all she'd slain.
Edda's storyline with Avere is a fun one. Most certainly an attempt at Necromancy, although a very butchered one because Avere's head was severed from his body... meaning he had no body to return life to. Just a head. This is where Edda began sifting through the crypt of Tam-Tara in search of the perfect host for her husband to be. Now the only two sure-fire methods we know of to raise the dead are Thaumaturgy and Alchemy. Edda's approach doesn't truly seem to match either one, but could be a mixture of both, or of some Void-depraved method, given the state of Avere's head...
(03-12-2015, 07:49 AM)Warren Castille Wrote: It's been a long time since I did the main story, but I thought I recalled them stating that people needed to be buried properly because otherwise they rise as restless spirits.
Eorzea's preferred method is burial, although I seem to recall some mention of cremation somewhere? Couldn't find where though, so might just be in my head. Anyways! Burials! In Ul'dah the Order of Nald'thal (the THM's Guild) is responsible for performing the burial rites on all Ul'dahn citizens and sometimes those beyond. There's a 1.0 THM quest where you visit Limsa Lominsa attempting to sell graves. Yes, you heard right. Ultimately, it ends up being a marginal success, although most of Lominsans prefer to be buried at sea. Anyroad, after the massive death toll of the Calamity, Ul'dah's crypts are overflowing and most all dead people are now being buried in Drybone's Lichyard instead.
Now, it is heavily implied throughout 1.0 that leaving a dead body is a pretty bad thing and may result in revenants or ghouls taking over the form, such as Bockman who was sited earlier in the thread. However, this does not seem to happen all the time, so it may just be a rare occurance. Either way... bury your dead - just to be safe.
Faustigeant Wrote:What would you like done with the remains? He was not a citizen of Ul'dah. You will have to appeal to Arrzaneth Ossuary to make arrangements. I should think medical expenses and internment costs will come to upward of one and a half million gil. ...Then take his corpse out of here yourself. Leave it beyond the city walls, if you must. I'm sure the crows and the beetles will be happy to save you the cost of a burial. But whatever you do, do it quickly.
Damielliot Wrote:The cost of not burying the deceased is far greater than the cost of burying them. Those not properly returned to Hydaelyn are damned to spend an eternity wandering the wastes!
Corguevais Wrote:I am aware of what the scriptures teach, it's just... There is no money.
Hope this helps! ^^
__________________
WEEEEEE ANOTHER EDIT FOLKS!
So I knew I'd seen cremation somewhere, so I went looking. Sure enough!
Liavinne Wrote:Oh, and by way of parting advice... get rid of Avere's head! Bury it, cremate it, do whatever the hells you like with it - but for gods' sakes, stop carrying it around! It's... It's just... Just get rid of it alright!?
So, cremation canon. And if we combine that quote with this one:
Damielliot Wrote:The cost of not burying the deceased is far greater than the cost of burying them. Those not properly returned to Hydaelyn are damned to spend an eternity wandering the wastes!
Well, I think we have a more full picture of what eventually happened to Avere's head. Well... that and the notes strewn around Tam-Tara tell us the head starts talking to her. Pretty sad and creepy! Check it out!
OHHHH ALSO! If you want to add on a whole other layer of emotional trauma to that whole storyline. The REASON Liavinne doesn't like Edda, is because SHE loved Avere! Avere was hittin' it with both women! /dramabomb.
Liavinne's Confession Part 1
Liavinne's Confession Part 2