
(03-15-2015, 11:10 AM)Warren Castille Wrote:(03-15-2015, 10:33 AM)Blue Wrote: FFXI stuff
This is going to sound snotty, but I can't think of a different way to phrase so, it please prematurely remove the venom from my next couple of sentences.
Did you actually DO CoP when it came out? I didn't, I didn't do the Promy encounters until like, 2008, and they were ball-bustingly hard. It wasn't "just" level 30 content, it was synced to level 30. It required practically a strike team of well-geared, good-playing classes (or a flock of summoners, but again, that required a lot of effort too). 30 wasn't the max level, but you could not enter those fights at a higher level due to the way the zones worked. Please don't let memory of the game dull its fangs at all: CoP locked lots of the expansion away behind very difficult fights.
I have done it when I joined, in 2006. I did just as I hit lv30 actually, because I could. Sure, there were wipes, but it was not super hard. All it took was to collect Animas to stun the bosses in the end.
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What I meant, and still mean, is that it did not require to beat all of the previous game to do. And again, not all areas (and definitely, none of the jobs, and yes, I am SPECULATING jobs will be started in Ishgard because all the clues about them point in that direction, from SE saying that the Ishgardian Astrologians are different from the ones in Coerthas, and from the trailer showing the NPC in Machinist AF inside Ishgard. I HOPE I'm wrong, and there's no hate in my words, I'd like if people stopped insinuating that.), I was saying, not all areas were locked behind even Promyvion. Both I and Mae have brought up example.
The same went for Rise of the Zilart. Endgame zones were locked behind mission progress (and yes, I've found out RoZ storyline required the cap of base game storyline back then, I was not aware), but the open regions and the jobs again, weren't.
I do not hate SE or Yoshida or anyone, and I hope I have interpretated the Live Letter and other clues wrong, but I'm a type that hopes for the best and expects the worst.
I'll go back and edit my OP now because clearly I've worded it in a way that is misleading people, and that is my mistake, but I'd rather to tone down the discussion so that I do not feel so lapidated anymore.
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.