I am super guilty of exploiting "grey area" simply because as expansive as SE's lore is, there are a lot of bizaare gaps of information that desperately need to be filled. (Please for the sweet love of god, give me more Duskwight culture lore, SE! I need something more to go one than "Lives in caves. Usually become or are stereotyped as huge dickish bandits.")
However, when it comes to playing with grey areas, I like to go with things that are similar to or may even already have a precedence to something already in the lore. There is nothing in the lore that states there is a crazed Ifrit Worshiping (oddly non-Tempered!) Cult somewhere out in Southern Thanalan, but I doubt anyone would think it's lore-breaking for something like that to exist in RP because of things like the Lambs of Dalamud.
There may not explicitly be lore that states long ago a woman who revered Siren (or the sirens?) once cast a spell upon an entire settlement and led away all males living within it to be sacrificed by the sea in her name -- but it could have happened.
If someone announced that their excavation team discovered a strange set of ruins deep within [x], location that seems to have a strange aether signature pulsing within it -- it may not be explicitly mentioned in the lore, but the game has so many dang ruins from so many lost civilizations, that I wouldn't bat an eye.
It's the plausible vs the improbable.
If something is plausible and has aspects that are similar to things already existing in the setting, I feel more people are willing to bend and roll with it.
However, when it comes to playing with grey areas, I like to go with things that are similar to or may even already have a precedence to something already in the lore. There is nothing in the lore that states there is a crazed Ifrit Worshiping (oddly non-Tempered!) Cult somewhere out in Southern Thanalan, but I doubt anyone would think it's lore-breaking for something like that to exist in RP because of things like the Lambs of Dalamud.
There may not explicitly be lore that states long ago a woman who revered Siren (or the sirens?) once cast a spell upon an entire settlement and led away all males living within it to be sacrificed by the sea in her name -- but it could have happened.
If someone announced that their excavation team discovered a strange set of ruins deep within [x], location that seems to have a strange aether signature pulsing within it -- it may not be explicitly mentioned in the lore, but the game has so many dang ruins from so many lost civilizations, that I wouldn't bat an eye.
It's the plausible vs the improbable.
If something is plausible and has aspects that are similar to things already existing in the setting, I feel more people are willing to bend and roll with it.