Things like that have always just seemed as an unnecessary means to justify in-game mechanics to me to be honest. Like:
"Oh, the reason you return when you 'die' is because you use the last remnants of aether in your body to escape!1!!1"
Aside from that, I think you'd get a pretty different reputation if it was found out that, not only you were immortal, but part of the reason you succeed where so many others could not hope to also because you get an unlimited set of attempts more or less.
That's me anyways. Some people will argue against that kind of thinking saying something like "you can't pick and choose what lore to follow and call it anything but your own", but honestly they just try to pass anything off as lore when asked about it I think. The excuse for return mentioned above sounds a little more creative than:
"That doesn't actually happen in 'real life' ".
"Oh, the reason you return when you 'die' is because you use the last remnants of aether in your body to escape!1!!1"
Aside from that, I think you'd get a pretty different reputation if it was found out that, not only you were immortal, but part of the reason you succeed where so many others could not hope to also because you get an unlimited set of attempts more or less.
That's me anyways. Some people will argue against that kind of thinking saying something like "you can't pick and choose what lore to follow and call it anything but your own", but honestly they just try to pass anything off as lore when asked about it I think. The excuse for return mentioned above sounds a little more creative than:
"That doesn't actually happen in 'real life' ".
Characters: Andre Winter (Hy'ur) / K'nahli Yohko (Miqo'te)