Thanks again for your input, I love you guys for how eager you are to give good advice to new players, +1s.
Christopher's ability of manipulation would not revolve around my GM others of course, I personally would have to be creative enough to manipulate the the opponent. So his ability to control others is directly linked into my own ability to do so and my own actual intelligence making it more interesting. (I'm a good person in RL I swear :p).
What I could do for his magical abilities is limit them entirely to non-combat rolls. "Oh need your camp fire lit, no probs.", "Oh the wine is warm? Here I'll cool it a bit." and healing wise only simple to mild wounds outside of combat when he can concentrate on it, otherwise, he'd resort to potions or classic bandages and etc. This should balance his combat abilities a bit, especially because RP wise he really shouldn't be in combat too often, in my FC (that Juné is a merc in) he would take a supporting roll.
Christopher's ability of manipulation would not revolve around my GM others of course, I personally would have to be creative enough to manipulate the the opponent. So his ability to control others is directly linked into my own ability to do so and my own actual intelligence making it more interesting. (I'm a good person in RL I swear :p).
What I could do for his magical abilities is limit them entirely to non-combat rolls. "Oh need your camp fire lit, no probs.", "Oh the wine is warm? Here I'll cool it a bit." and healing wise only simple to mild wounds outside of combat when he can concentrate on it, otherwise, he'd resort to potions or classic bandages and etc. This should balance his combat abilities a bit, especially because RP wise he really shouldn't be in combat too often, in my FC (that Juné is a merc in) he would take a supporting roll.
It's just my opinion, though. There's really no need to go spreading it around.