I found the trial great fun, even did it another 5 times for other folk because I enjoyed it that much.Â
You just have to understand that the faster you get rid of the adds with the cannons, the faster you can all dps the boss. It's literally the most fundamental of trials and is seriously key for the run to be successful. I know I make it sound so easy, but co-ordination is key.Â
Also it's the uncommon time (outside of all the trials/raids I'm not fond of them in dungeons please don't hurt me) that a summoner is by far the most useful class in there due to the DoT management especially if they're only on snare duty. For summoners, please use Ifrit and not Garuda unless you like spamming place over and over and over.Â
From what I've seen from being at the tower, you need to play the waiting game to "aim" as you just said. You need to wait until the front legs are leaving the circle or are close to the outside to get the definite hit. Too easy and it's a miss, too late (and by that I mean reaaaally late) and you'll miss. There's a big window for firing, so the system is very generous.
You just have to understand that the faster you get rid of the adds with the cannons, the faster you can all dps the boss. It's literally the most fundamental of trials and is seriously key for the run to be successful. I know I make it sound so easy, but co-ordination is key.Â
Also it's the uncommon time (outside of all the trials/raids I'm not fond of them in dungeons please don't hurt me) that a summoner is by far the most useful class in there due to the DoT management especially if they're only on snare duty. For summoners, please use Ifrit and not Garuda unless you like spamming place over and over and over.Â
(03-31-2015, 01:10 PM)Sastra Wrote: The way we did it was that we had the dragon walk over the orange spot and someone would shout fire, upon when the person in the tower would push the lever. But it only knocked 10% health off per time it hit - How exactly do you go about aiming it?
From what I've seen from being at the tower, you need to play the waiting game to "aim" as you just said. You need to wait until the front legs are leaving the circle or are close to the outside to get the definite hit. Too easy and it's a miss, too late (and by that I mean reaaaally late) and you'll miss. There's a big window for firing, so the system is very generous.