(04-15-2015, 10:20 PM)Sounsyy Wrote:Fantastic! That makes me so amazingly happy, as that's part of the lore I based S'khai off of.(04-15-2015, 10:08 PM)S Wrote: Is there any lore to explain why Conjurers can't cast these spells any more? Why there was such a shift?
It was a complete retcon acknowledged by Fernehalwes at the Las Vegas Lore Panel. The Battle Team came to the lore team and told them that they were making CNJ into healer and THM into damage and splitting the elemental wheel between the two. Lore Team said that wasn't possible in lore, but weren't allowed a say in the final revision of 2.0 class mechanics. SO.
1.0 Class mechanics actually fall in line with Eorzean Lore. 2.0 Classes... not so much. There is not (and according to Fernehalwes) never will be any lore to substantiate the change. They just swept it under the rug and hoped players wouldn't notice. That said, if you want your CNJ to have full access to the Elemental Wheel like it did in 1.0, go for it. The lore actually supports it, despite 2.0 mechanics not supporting it. The 2.0 Quest, "The Greatest Stories Never Told" actually references the 1.0 Conjury Elemental Wheel described in the book Essences and Permutations: A Treatise of the Six Elements. Meaning the lore is still canon and there, even if mechanics choose not to follow it.
Thank you!
I also need to PM you with stuff for lore-checking. o Ao
S'khai Nunh
Not-Nunh | Typical Asshole Cat | Your Senpai
Balmung | Timezone :: Pacific Time - West British Columbia
Not-Nunh | Typical Asshole Cat | Your Senpai
Balmung | Timezone :: Pacific Time - West British Columbia
                          So what are you good at?
Nunh stuff.                                           Â