
I adore the idea of using ears and tails to suggest mood when it comes to Miqo'te. Â I have had my character be very bad at poker (or the Eorzean equivalent) precisely because she gives away too many tells with her ears and tail.
I play D'aito Kuji as a traditional Miqo'te and she does avoid city-states, preferring to be left on her own, making a few reliable contacts and picking up odd jobs as she seeks out adventure. Â As such, whenever it comes up, I'm quick to have D'aito express confusion over pair-bonding, not seeing males as particularly important to have around full time. But she knows that some people get offended by her traditional ideas so she tends to keep some of her thoughts on such things to herself.
As someone has probably already pointed out, one of the barriers between Seeker/Keeper combos is that one is diurnal and the other is nocturnal. Â But if it's one of those "late night" encounters or an "afternoon delight" situation, a Keeper/Seeker combo could create a mixed off spring. Â This child would probably experience a lot of negativity about their existence from whatever tribe they ended up with (or they may have been raised by other sympathetic Eorzeans). Â So it's not likely, in my opinion, but there's no reason that it can't happen and be the basis for why the person becomes an adventurer or whatever else.Â
I've also thought about how, with the ability to light cities at night, the extent to which city-based Keepers and Seekers become used to being up at odd hours.
I play D'aito Kuji as a traditional Miqo'te and she does avoid city-states, preferring to be left on her own, making a few reliable contacts and picking up odd jobs as she seeks out adventure. Â As such, whenever it comes up, I'm quick to have D'aito express confusion over pair-bonding, not seeing males as particularly important to have around full time. But she knows that some people get offended by her traditional ideas so she tends to keep some of her thoughts on such things to herself.
As someone has probably already pointed out, one of the barriers between Seeker/Keeper combos is that one is diurnal and the other is nocturnal. Â But if it's one of those "late night" encounters or an "afternoon delight" situation, a Keeper/Seeker combo could create a mixed off spring. Â This child would probably experience a lot of negativity about their existence from whatever tribe they ended up with (or they may have been raised by other sympathetic Eorzeans). Â So it's not likely, in my opinion, but there's no reason that it can't happen and be the basis for why the person becomes an adventurer or whatever else.Â
I've also thought about how, with the ability to light cities at night, the extent to which city-based Keepers and Seekers become used to being up at odd hours.