
(05-14-2015, 01:29 PM)Gegenji Wrote:I wish I still had the notebook we used to design the game! It got lost with most of my notebooks from highschool when I moved a few years ago. Basically you had your character (human, moogle, or viarra(sp?) ) and chose from a list of starting classes. From there you would gain a certain amount of ap (ability points) jp (job points) and exp through battle. Ap could be spent on new abilities, or leveling up old ones, jp would go towards your job level, and exp was used to raise your overall level. You could carry over a certain amount of mastered abilities to new classes, so say you played a time Mage and maxed out the haste spell with your ap, you would then have the option to carry over that spell to your fresh warrior class. Each class had a different # of master abilities that you were allotted to carry over, whm had 3, rdm had the most at 5, and I think warrior was only allowed 1, but yeah it was a lot of fun and I wish I had saved the notebook.(05-14-2015, 01:28 PM)Keona Wrote: and actually designed a tabletop version of final fantasy tactics with a friend in which we had a wildly successful campaign run.
Color me curious right here.
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