(06-06-2015, 01:55 PM)allgivenover Wrote:(06-06-2015, 01:52 PM)Edgar Wrote:(06-06-2015, 01:51 PM)allgivenover Wrote: You didn't need clairvoyance to come to the conclusion that fantasia was just a game mechanics item and not lore.
Then why did anyone need to ask?
Because many people are terrible at deductive reasoning. So nothing short of Word of God proving a negative will sway them.
Makes sense.Â
Quote:Edit: They're also terrible at accepting being wrong, so I fully expect to see this ignored and fantasia to remain RP'd during "hilarious" alchemy accidents that leave people "unfortunately" stuck as a Lalafell/Miqo'te for a week.
Also makes sense. Though, you should consider that, since RP is by and large operating on the principle of bending lore, this is not bad on that principle alone.
What's making it bad is that it's a really fucking boring trope. If I may be brutally honest, I equate it to selling out your roleplay; you are inconveniencing the people who roleplay with you, just so you can get the most entertainment possible, while shamelessly admitting you stopped caring a while ago. You will never see me do it.
Just stop it guys, like, really. Just stop.
Also, I was going to edit this into my last post, but I feel it's a little late, so here we go.
Quote:The English localization team actually brought it up as being something that might not fly with Western audiences, or might be seen as offensive. I’ve been asked to not go into the details of the situation, HOWEVER they have said from that point forward there will be no more differences in the cutscenes or content cut or missing in that sort of a fashion.
I absolutely adore this decision. I personally felt that the disparity in the dialogue caused by localization (good, sensitive localization, mind you, but localization nonetheless) was one of many things hurting the experience for Western audiences. I believe this decision will help the plot in the long run, though it's one of many small steps that need to be taken to fix it.