(06-07-2015, 09:03 PM)Erik Mynhier Wrote:(06-07-2015, 07:20 PM)Shuck Wrote:(06-07-2015, 07:17 PM)Rahal Wrote: 1.0 had a Musketeer's guild but a Gunner class was never implemented.
We know, we were there. Machinist is what we've got instead, re-using assets that were probably for the aforementioned "gunner".
Anyway, more bits in order to keep things chugging on topic: I would like another layer for some kind of weather-prep garment. A cloak, a shawl. A /hood/.
Let's just go with hoods. Why is a hood/mantle not a thing I can make and equip?
This...
With this mouth cover....
Dyeable with a /visor option as seen in the trailer, wearing thw same cloak but with thw hood down as he thinks about the bad shit happening and punches a pillar.
Right? Why are we not allowed this? This is simple, and reasonable. It is cold and wet up there, give me something to help my face.
(06-07-2015, 09:11 PM)Aaron Wrote: Not gonna bother replying because pretty sure it'll be back to square one.
All I can say if they have a scythe class. Im playing it, animoo or whatever you want to call it or not.
If you don't like it. I wish you well in whatever class you do play.
The contention was never that you wouldn't/couldn't play it.
I don't care what you like. I have no sway over what you like. It's not really in line with the setting, and it doesn't have any practical value. Your original assertion was that it did, on both counts. You're wrong about that.
You can't be wrong about liking things, though. So, that's cool.
Edit: Also, if you weren't going to reply, you shouldn't have replied.
Mod Note: User was warned for this post. Section 4, Attitude. Rule 1, Be Excellent to Each Other, please. - Melkire