
(07-09-2015, 10:06 AM)Kage Wrote: Mechanics is easier to teach in DF though than telling people that their rotation or damage output is lacking.
A small 3% boost from Selene isn't going to cut it for some.
Which is why some will still need to outgear and Echo Alexander Story Mode.
Focus and/or choose when to AOE. Choose the best person to do bombs (I watched the one melee who was in the tank not get all the bombs and since one tank was just holding, they spun the guy around the whole time like a top.
Floor 3 was actually really simple once people had a good idea of what to do. Make sure  you aren't near the tank. Spread whatever links. Tanks grab tether / pull this way / swap at whatever.
Right, it usually just took some explaining and I got plenty of Alex3 kills after a few hiccups here and there. I just got a few bad rolls in a row before finally getting my weekly item.
Alex4 is on a whole different level, though. You gotta eat these things - but not too many or you'll die! You gotta kill these adds - but keep them apart or there'll be explosions! You gotta keep people healed - but two of them get shunted away regularly to an area where, if they die, you can't get to them... and there's a bit at the end where you also have a very damaging, long-lasting dot on you that you have to deal with while dodging AoEs and keeping people up.
Oh, and if you run too close to the other healer when you have it, you both explode.
So basically there's a lot of ways things can go wrong. Someone eats too many things and takes more damage than you can heal. Lasers don't get blocked so someone takes too much damage. People who get shunted away die so you're basically down one or two people. Healers either letting someone die to keep themselves up... or trying to keep everyone else up and dying in the process.
It's not just a mechanics check, it's a skill check and a coordination check. And the last bit is a DPS race to kill the boss before the damage gets to be too much to manage. In all my runs, we usually manage to make it to the second phase or even the last phase... and then we stumble. Adds run free and people blow up in second phase, or the chaos in the last phase gets to be too much and people start dropping.
(Most annoying for me is when the other healer dies, because this is NOT a fight you can one-heal and I have to spend time getting them back up because I just used a Swiftcast Emergency Heal Succor on everyone to top off from the last big hit on a bunch of people and oh god the tank's HP is getting low and... yeah.)