How does your character deal with killing?
       To put it simply, not well. Although her profession constantly places her in dangerous situations, she loathes the act of killing and will usually try to avoid it by any means. One of her hard fast rules is never to take a leve that calls for the death of a humanoid, including Garlean forays, bandit raids, and hunts for wanted criminals. Refusing these valuable jobs hits her hard in the coin purse, but she considers it to be a fair trade.
      When forced into a life or death situation, she is extremely reluctant to strike a lethal blow and this hesitation has cost her dearly on several occasions. She will attempt to talk an opponent down, trip or disarm them, and finally strike crippling blows. The two exceptions are the Sahagin conflicts that she fought in her youth and more recently the assault on Castrum Meridianum, when she assisted with the capture of several outposts and was ordered not to give quarter.
How did she feel after her first kill?
 This is an interesting paradox. Klynzahr's first kill took place during a naval struggle, when the Lominsian merchantman that she was crewing came under attack from pirates. She was on the gun deck working in a team of four, when a cannon ball demolished the gun beside theirs and took down the seaman in charge. Klynzahr and the two other sailors continued, with Klynzahr firing the long gun.
 She was thirteen years old, spraying the smaller vessel's deck with grape shot, and never once considering the death that she was raining down on them. She had simply stepped one place up in the well oiled machine , which she had been a part of since she could walk. To this day, she completely depersonalizes every naval battle that she fought in.
 Disregarding the dozens of lives that she was complicit in ending during her childhood, Klynzahr counts her first kill as the incident from her first year in the blood sands. She was fighting a young Highlander in particularly flimsy and impractical armour. Klynzahr's blade slipped under the woman's gorget and literally tore her throat out, leaving Klynzahr traumatized.
 She was in denial for hours, followed by several days of heavy drinking. Although several similar incidents have occurred since, she has never been able to shake the mental image of the dying gladiator's face and her fighting style has never completely recovered.
Do they mull over it later?
  Quite frequently. The garleans that she killed in Northern Thanalan and her fellow gladiators that have fallen haunt her the most. She feels particularly responsible for the three areana deaths that she caused, believing that she could have prevented them if she had been more conscious of her strength.
  These memories do haunt her nightmares, making her a particularly restless sleeper. In fact it is a rare night, when she doesn't wake up on the floor at least once. More significantly, they will often flash before her eyes when she is confronted by the possibility of a fight, shattering her focus and often leaving her the last person to react.
       To put it simply, not well. Although her profession constantly places her in dangerous situations, she loathes the act of killing and will usually try to avoid it by any means. One of her hard fast rules is never to take a leve that calls for the death of a humanoid, including Garlean forays, bandit raids, and hunts for wanted criminals. Refusing these valuable jobs hits her hard in the coin purse, but she considers it to be a fair trade.
      When forced into a life or death situation, she is extremely reluctant to strike a lethal blow and this hesitation has cost her dearly on several occasions. She will attempt to talk an opponent down, trip or disarm them, and finally strike crippling blows. The two exceptions are the Sahagin conflicts that she fought in her youth and more recently the assault on Castrum Meridianum, when she assisted with the capture of several outposts and was ordered not to give quarter.
How did she feel after her first kill?
 This is an interesting paradox. Klynzahr's first kill took place during a naval struggle, when the Lominsian merchantman that she was crewing came under attack from pirates. She was on the gun deck working in a team of four, when a cannon ball demolished the gun beside theirs and took down the seaman in charge. Klynzahr and the two other sailors continued, with Klynzahr firing the long gun.
 She was thirteen years old, spraying the smaller vessel's deck with grape shot, and never once considering the death that she was raining down on them. She had simply stepped one place up in the well oiled machine , which she had been a part of since she could walk. To this day, she completely depersonalizes every naval battle that she fought in.
 Disregarding the dozens of lives that she was complicit in ending during her childhood, Klynzahr counts her first kill as the incident from her first year in the blood sands. She was fighting a young Highlander in particularly flimsy and impractical armour. Klynzahr's blade slipped under the woman's gorget and literally tore her throat out, leaving Klynzahr traumatized.
 She was in denial for hours, followed by several days of heavy drinking. Although several similar incidents have occurred since, she has never been able to shake the mental image of the dying gladiator's face and her fighting style has never completely recovered.
Do they mull over it later?
  Quite frequently. The garleans that she killed in Northern Thanalan and her fellow gladiators that have fallen haunt her the most. She feels particularly responsible for the three areana deaths that she caused, believing that she could have prevented them if she had been more conscious of her strength.
  These memories do haunt her nightmares, making her a particularly restless sleeper. In fact it is a rare night, when she doesn't wake up on the floor at least once. More significantly, they will often flash before her eyes when she is confronted by the possibility of a fight, shattering her focus and often leaving her the last person to react.