(02-22-2013, 09:36 PM)Siobhain Wrote: Either way, I don't feel that a PVP duel detracts from Roleplay. In fact, RP almost always seem to be derailed when things devolve into text-based fights, even when done by the most expert roleplayers with the best intentions. People on the sidelines inevitably will try to get involved, and likely be ignored. People instinctively resort to self-preservation and almost no one can subconsciously agree on what a 'expert' level entails. People who normally roleplay as open novices, still manage somehow to elude veterans, and will continue to do so. And, along with everything else, it takes time. If it happens with a group of other people and those people aren't involved in the fight itself, they're stuck sitting there watching you pound out paragraph after paragraph, move after move, and if they try to get involved and -aren't- ignored, things can suddenly become uncomfortably imbalanced.So, in my experiences in EQ2, I noticed this whole sideline thing ALL TO OFTEN. It always seems to start 1 V 1 but eventually both players end up having a small group arrive to help. If the fight isn't organized at all, it can get messy as paragraph after paragraph flies through the chat box. That is, to say...if you aren't ignored. I felt border-line offended knowing that a couple times my character, or rather my OOC attempt to include my character, was blown off. Of course, better thinking allows me to realize that there's just too many characters on the screen, attacks coming from every direction, and no control over the chat box so things are bound to be missed. Having a choice of PvP could ease these troubles... or, you can /say ((Hey guys, hold off one second, let's try to pair off into groups to clear out the clutter and get more organized!)). Either way.
Altogether, I think maturity and understanding is required for all forms of RP, including duels, in any facet, but I think that PVP is quicker, effective, and a legitimate reflection of how much effort you put into your character to portray how much skill he or she has based on your aspirations.
Witnessing two players go at it, and you're nothing but a number in the small crowd, it's a little different, and I have to admit boring sometimes, depending on what the fight is about and how my character is involved/perceives it and if he was there to actually hear what's going on. But if the fight drags on, I'm apt to leave. If I'm part of it, and have to wait until the fight is over? Well, then I guess I'll be taking a few smoke breaks, lol. PvP could expidite this, especially if anyone is strapped for time, or open communication to decide how to progress things faster. Often times, it's the "My character's not going down! Oh yeah? Mine's not either!" mentality that we ALL have been guilty of somewhere along the line.
My experience with PvP in RP has been sparce, but I've fought enough in my time as an Assassin in EQ2. I'm one of those people who love to work on their characters as much as possible, because I take pride in my little baby Molt. Well, except in XIV...Molt was SoL for any Scout classes and I have to admit, 1.0 /barely/ held my interest. But anyways, I will admit that I won almost every PvP RP fight, mostly because I put a lot of effort in my class. Gear (despite not being a raider), *correct* skill points, positioning tactics and hotbar organization made the difference. (sigh) Sorry, getting sidetracked. Anyways, RPers are so different from each other, that it's hard to predict who actually put time into their class and there's always a mix of high levels and low levels, and it's sort of fun like that sometimes. But a common discrepency I've noticed is that there are VERY FEW RPers that actually go out and get the best gear, arrange their hotbars in the best way, put all their attributes and skill points in the correct* slots. This makes it so a lvl 40 Assassin can get the upper hand of a 45-50 Shadow Knight.
The problem that I see is that there are people who focus soley on social RP and say that they are more experienced than their physical level. But then what about the people who put effort in both RP and PvE content? No one will be satisfied, so I guess we're back to square 1.
Oh wait, we're not. We're at square 2, because as fun-loving, mature (mostly >.>) adults we know that we have the option to type out our fights if we have time or are feeling creative or PvP if we wanna just pinch one out (*snicker*). My only advice would be to just try it out. But the fact that this issue has met with so much friction in this thread has me wondering what the problem really is. PvP can be a choice, especially if there's a duel option.
Luckily Ypshi P announced PvP won't be a big thing. There will be 2 (I think) zones dedicated to PvP, and arenas in every city for 1 v 1, 4 v 4 and 8 v 8. I hope there will be a duel command , but probably not. Until then you'll have to RP that the guards will kick you out of the city if you fight.
*(correct as in there's always only one correct way to spec unless if you're a tank or healer. As DPS or as a Buffer, you are always expected, in groups, to have either top DPS [which is only one spec, there is never a comparable second spec] or certain buffs debuffs, which limit what you actually can spec anywhere else other than the basics. Healers must usually spec for certain buffs and absolute heal things, until they can start compensating for speccing for some DPS. Tanks...just have to survive and maintain aggro. Usually if you don't have top gear, you have to spec for both, and there's always only one way to do so but once you get higher tier gear, people care less as survivability comes a little easier, and aggro may be easier to manage, therefore what your gear has, you can slowly spec for DPS. Of which there is only one way to spec, usually.
F&AM, A&ASR 32°