(02-25-2013, 04:35 AM)Vareal Wrote: You guys write so much and make so many good points, I think I started a thread outside of my own skill level with RPing in general. Like I said earlier, I've never RP'd a fight before but I'm all for it.
As far as PvP as an RP mechanic, I was simply making a suggestion that, if, it's a good mechanic, that it could be incorporated into RP elements, not replace the traditional text based RP fights. It's just an avenue to explore.
And I 100% understand the fact that one class would be better over the other and that is also where I disagree with Siobhain about being able to adapt to your weaknesses or the strengths of another class. In PvP, there are simply classes that dominate the other classes no matter what and that depends on how the balancing is done.
Take Lineage 2 for example. When I started playing, the Abyss Walker class was the creme of the crop. After an expansion update and changes to the PvP balancing to make it "more fair" to the other classes, the Nuker classes (spell howler, wizard, necromancer etc.) became the one's to look out for. The Spell Howler was by far the best and could decimate any other class in single combat. So that does bring up a good point: how do you approach that? Until we know more about ARR's PvP system, there can be no educated guess but I think that, on a wide scale such as linkshell vs linkshell PvP battles, it could be an interesting element.
Again, I just think that PvP could keep certain elements...'alive' and 'fresh'. That's just me, I still feel a little out classed here. :p
Hahhaa, don't feel out classed at all~
Once things get up and running, you guys will mesh in nicely and everything will go smoothly ^-^ As always if you need any help or have question, just ask~
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