
Instead of joining in taking potshots at other people's chosen RP venues, I'm just going to say that if you find Gridania "watching-paint-dry" boring, you probably aren't looking at it through a very good lens.
All three starting cities bring a lot to the table in terms of interesting lore.
With that being said, I somewhat agree that the rogues' guild's seeming omniscience (at least through the course of the job quests' story) is more a bit hokey. I don't think it's as damaging to the setting as Zhavi and Aya clearly do; it's quite plain that there still exist plenty of smugglers, slave traffickers, and ne'er-do-wells that clearly MUST escape the Rogues' notice, because if they hadn't, we wouldn't have quests involving them.

With that being said, I somewhat agree that the rogues' guild's seeming omniscience (at least through the course of the job quests' story) is more a bit hokey. I don't think it's as damaging to the setting as Zhavi and Aya clearly do; it's quite plain that there still exist plenty of smugglers, slave traffickers, and ne'er-do-wells that clearly MUST escape the Rogues' notice, because if they hadn't, we wouldn't have quests involving them.

Yvelont Navarre
Parn Paparn
IC Blog for Yvelont: http://never-your-pawn.tumblr.com
OOC Blog: http://navarre-again.tumblr.com
Parn Paparn
IC Blog for Yvelont: http://never-your-pawn.tumblr.com
OOC Blog: http://navarre-again.tumblr.com