Although not everybody enjoys a grind I think to some extent they're a necessity. MMO's can only provide so much content - and so keeping people invested through long term projects is a successful business practice.
I'm not an expert on crafting by any means but I imagine the developers aren't all that keen on having individual players able to do everything on a single character and then effectively control major portions of a server's economy.
I also believe that they assume the average player will take a break from the game after indulging in a patch's content and return in time for the next content patch.
Anyone who is raiding is going to be indulging in a 'grind'. Crafters and gatherers also have a 'grind' - but that is, in my eyes, something that makes sense. It's a lot more in-depth in this game than in other MMO's I've played so 'gating' stuff just seems logical.
In due time they'll likely ease the requirements to prevent people falling behind too much.
I'm not an expert on crafting by any means but I imagine the developers aren't all that keen on having individual players able to do everything on a single character and then effectively control major portions of a server's economy.
I also believe that they assume the average player will take a break from the game after indulging in a patch's content and return in time for the next content patch.
Anyone who is raiding is going to be indulging in a 'grind'. Crafters and gatherers also have a 'grind' - but that is, in my eyes, something that makes sense. It's a lot more in-depth in this game than in other MMO's I've played so 'gating' stuff just seems logical.
In due time they'll likely ease the requirements to prevent people falling behind too much.