Honestly, I've just about given up trying to judge what characters should and should not be capable of in this game. Especially after the MSQ cut-scene at the end of 2.55.
Different RP/plot circles have unwritten rules about what scale character abilities should be on. For someone like me that ends up getting involved with several different groups on one character, it can be hard to decide how far I should take my character when it comes to ability. I like to clearly see where the standard is. I like boundaries being clearly defined because I value their importance in a story.
This game just does not clearly define boundaries. Magic this, aether that.
For my character, she's a Lancer. I'm never making her a Dragoon for story reasons. So my issue was trying to think of how her skills could still be relevant in a world of guns, mages and magitek.
I like the idea of her being a bit antiquated. She's a traditional hunter of the Twelveswood. However, based on inspiration from the antagonist of Lancer Class Quest-line, Foulques, I've decided that there is enough evidence to support the development of some magic/aether that even Lancers can learn to use.
Kiht doesn't have the aether capacity or training to be a mage. But, with the help of a Thaumaturge mentor, she's been training for months to use her aether's ice affinity in order to use mild forms of ice magic along with her combat abilities (yes, more ice magic... I wasn't expecting so many others to use it too, but I guess that means it's not such a bad idea).
However, it should be noted that I haven't expressed this ability in her RP outside of my FC group. This is due to the fear that it will be seen as breaking an unspoken boundary. But in my interpretation of the lore, what Kiht has learned isn't lore-breaking.
Different RP/plot circles have unwritten rules about what scale character abilities should be on. For someone like me that ends up getting involved with several different groups on one character, it can be hard to decide how far I should take my character when it comes to ability. I like to clearly see where the standard is. I like boundaries being clearly defined because I value their importance in a story.
This game just does not clearly define boundaries. Magic this, aether that.
For my character, she's a Lancer. I'm never making her a Dragoon for story reasons. So my issue was trying to think of how her skills could still be relevant in a world of guns, mages and magitek.
I like the idea of her being a bit antiquated. She's a traditional hunter of the Twelveswood. However, based on inspiration from the antagonist of Lancer Class Quest-line, Foulques, I've decided that there is enough evidence to support the development of some magic/aether that even Lancers can learn to use.
Kiht doesn't have the aether capacity or training to be a mage. But, with the help of a Thaumaturge mentor, she's been training for months to use her aether's ice affinity in order to use mild forms of ice magic along with her combat abilities (yes, more ice magic... I wasn't expecting so many others to use it too, but I guess that means it's not such a bad idea).
However, it should be noted that I haven't expressed this ability in her RP outside of my FC group. This is due to the fear that it will be seen as breaking an unspoken boundary. But in my interpretation of the lore, what Kiht has learned isn't lore-breaking.