Right?! That game gave me so many jump scares xD. I was thinking a monster of paranormal origin. Maybe a voidsent of some sort I'll have to check out the lore and what a good creature could be. Something similar to a wendigo would be awesome xP. I was also considering doing the /random roll. I hear it's a dice that's implemented in the game and whoever got the lowest roll would be the target of the creature/spirit. Thus I would probably take the liberty of writing out what the creature does during this "haunt" and the PC would write how their character would handle the situation.
Now for who rolls the highest would have the initiative to take action thus giving them plenty of options. A.) Attempt to save the person caught. B.) Run away from the scene to ensure safety. C.) Attack the creature directly. As for the rest of the crew they could decide what to do based on how their character would respond to the situation.Â
The bonus of being able to recieve the highest roll during the "haunt" or "attack" the character could alter how the night goes based on their decision. By injuring the creature, they could give the group bonus time to regroup and plan their next defense. By aiding their friend or stranger they would be able to prevent a possible injury that could cripple the group. By running away and avoiding the conflict your character would be safe but the creature would have time to escape and attack again much more quickly. That would really only be the "rules" I guess you could say of it but otherwise, the people who don't score the highest or lowest role are free to do whatever but only after the lowest responds with how they react to the attack and the highest how they treat the situation.Â
The player with the highest roll however does have the option to make a difference in how things go. If this type of system doesn't work for you guys or if you have an idea of your own that would work better I would be happy to take ideas. After all I want this to be fun and a memorable experience for everyone x3.
Now for who rolls the highest would have the initiative to take action thus giving them plenty of options. A.) Attempt to save the person caught. B.) Run away from the scene to ensure safety. C.) Attack the creature directly. As for the rest of the crew they could decide what to do based on how their character would respond to the situation.Â
The bonus of being able to recieve the highest roll during the "haunt" or "attack" the character could alter how the night goes based on their decision. By injuring the creature, they could give the group bonus time to regroup and plan their next defense. By aiding their friend or stranger they would be able to prevent a possible injury that could cripple the group. By running away and avoiding the conflict your character would be safe but the creature would have time to escape and attack again much more quickly. That would really only be the "rules" I guess you could say of it but otherwise, the people who don't score the highest or lowest role are free to do whatever but only after the lowest responds with how they react to the attack and the highest how they treat the situation.Â
The player with the highest roll however does have the option to make a difference in how things go. If this type of system doesn't work for you guys or if you have an idea of your own that would work better I would be happy to take ideas. After all I want this to be fun and a memorable experience for everyone x3.