
1. Foreshadow. Drop hints that are subtle enough they won't give it away and ruin the surprise or be used as fuel for potential metagaming from other role-players, but are memorable enough that someone who's been paying attention can look back and go, "Ooooohhh."
2. Sensibility. Does it make sense that your character would have a dagger stashed in his/her boot?
3. Fairness. Your character bending down and grabbing a dagger from their boot would probably leave them open to attack for a moment.
2. Sensibility. Does it make sense that your character would have a dagger stashed in his/her boot?
3. Fairness. Your character bending down and grabbing a dagger from their boot would probably leave them open to attack for a moment.