
I sometimes drop a crucial hint or bit of foreshadowing BEFORE the 'official' start of an arc -- something that many people tend to disregard. Then when things all come together, everyone looks back at it and realizes what they missed. At times it comes in the form of a character I roll, level and roleplay legitimately (Ah, Vindicator Bead...) who turns out to be involved in the turning point. Other times I lay a false trail, or downplay the more important part of the story so that people focus on the big and shiny distraction.Â
As for spur of the moment twists, I only let those happen when the planets align just right. Things have to make sense in a way that I won't need to justify it with some convoluted bullshit -- when it happens, the other players are going to know, "Oh shit yeah!"
It's lots of fun, I've managed to pull off a good few in my time.
As for spur of the moment twists, I only let those happen when the planets align just right. Things have to make sense in a way that I won't need to justify it with some convoluted bullshit -- when it happens, the other players are going to know, "Oh shit yeah!"
It's lots of fun, I've managed to pull off a good few in my time.