
Bottom line seems to be, if you can sell it, it'll work. It depends as much upon the audience as it does upon the player. There are enough grey areas, particularly involving the Soul Crystal and training under Padjali, that among some people it would be accepted, as much so as there are people under which it would not be accepted.
Another thing to consider is the commonality of uniqueness. Think about the scope of your play. If you feel you want to play with a large number of players and not just a small, intimate group, consider the possibility that there might be many more with the same "special" origin, and consider whether you'd personally be comfortable with it. True, the forum tends to frown on "special" origins, but it bears consideration that you won't necessarily be playing with every single member of the server who plays make believe. It's been mentioned before that if you play with a small, intimate group, it's not too hard to tailor the suspension of disbelief to a level that makes everyone involved happy. Maybe a smaller team will accept the Padjali tutoring with the idea that only they know your character's secret, and to everyone else, you appear a talented Conjurer. If there were fourteen WHM hiding with the same origin, and it was known to the general RPing public even if the NPC population was assumed to not know, some players would feel it erodes at the believability of the concept.
I don't really have much of a stake in the WHM discussion, other than to say generally I'm for things that expand the lore rather than shrink it, and I think what is generally frowned upon on the RPC is not necessarily universal for the larger RP community. I think the topic is a great barometer to gauge the receptiveness of specific players or the forum as a whole though, even if there's a lot of speaking for "the community at large" that I wouldn't take at face value.
Speaking of which... (Spoilered for slightly off topic)
Another thing to consider is the commonality of uniqueness. Think about the scope of your play. If you feel you want to play with a large number of players and not just a small, intimate group, consider the possibility that there might be many more with the same "special" origin, and consider whether you'd personally be comfortable with it. True, the forum tends to frown on "special" origins, but it bears consideration that you won't necessarily be playing with every single member of the server who plays make believe. It's been mentioned before that if you play with a small, intimate group, it's not too hard to tailor the suspension of disbelief to a level that makes everyone involved happy. Maybe a smaller team will accept the Padjali tutoring with the idea that only they know your character's secret, and to everyone else, you appear a talented Conjurer. If there were fourteen WHM hiding with the same origin, and it was known to the general RPing public even if the NPC population was assumed to not know, some players would feel it erodes at the believability of the concept.
I don't really have much of a stake in the WHM discussion, other than to say generally I'm for things that expand the lore rather than shrink it, and I think what is generally frowned upon on the RPC is not necessarily universal for the larger RP community. I think the topic is a great barometer to gauge the receptiveness of specific players or the forum as a whole though, even if there's a lot of speaking for "the community at large" that I wouldn't take at face value.
Speaking of which... (Spoilered for slightly off topic)
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AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.
AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.